reticle moves when firing, stunned enemies have stars now
This commit is contained in:
@@ -120,9 +120,7 @@ func refresh_scene():
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(_delta):
|
||||
#quit game and eventually go to menu
|
||||
if Input.is_action_just_pressed("escape"):
|
||||
pause_menu()
|
||||
pass
|
||||
|
||||
|
||||
|
||||
@@ -199,20 +197,19 @@ func pickup_spawn():
|
||||
item_spawn.rand_amt = randi_range(25,100)
|
||||
return item_spawn
|
||||
|
||||
func pause_menu():
|
||||
if paused:
|
||||
Engine.time_scale = engine_time_scale_cache
|
||||
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
||||
player.toggle_hud(true)
|
||||
player.pause_menu.hide()
|
||||
else:
|
||||
engine_time_scale_cache = Engine.time_scale
|
||||
Engine.time_scale = 0
|
||||
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
|
||||
player.toggle_hud(false)
|
||||
player.pause_menu.show()
|
||||
|
||||
paused = !paused
|
||||
#func pause_menu():
|
||||
#if paused:
|
||||
#get_tree().paused = false
|
||||
#Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
|
||||
#player.toggle_hud(true)
|
||||
#player.pause_menu.hide()
|
||||
#else:
|
||||
#get_tree().paused = true
|
||||
#Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
|
||||
#player.toggle_hud(false)
|
||||
#player.pause_menu.show()
|
||||
#
|
||||
#paused = !paused
|
||||
|
||||
func save_quit():
|
||||
SaveLoad.save_game_data(level_name)
|
||||
|
||||
Reference in New Issue
Block a user