reticle moves when firing, stunned enemies have stars now
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@@ -1,13 +1,14 @@
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[gd_scene load_steps=16 format=4 uid="uid://dlhjacsike5a4"]
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[gd_scene load_steps=26 format=4 uid="uid://dlhjacsike5a4"]
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[ext_resource type="Texture2D" uid="uid://ch7jxw5ghkgij" path="res://assets/Models/oildrum1.albedo.png" id="1_uppfj"]
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[ext_resource type="Script" path="res://scripts/oildrum.gd" id="1_yvhou"]
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[ext_resource type="Texture2D" uid="uid://coy85a3x5unp8" path="res://assets/Models/oildrum1.metallic.png" id="2_ip3os"]
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[ext_resource type="PackedScene" uid="uid://b2e6q2gs3alc3" path="res://assets/barrel_explosion.tscn" id="2_ww2l7"]
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[ext_resource type="PackedScene" uid="uid://b2e6q2gs3alc3" path="res://assets/oil_drum_explosion.tscn" id="2_ww2l7"]
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[ext_resource type="Texture2D" uid="uid://ioiy6cm2ypl7" path="res://assets/Models/oildrum1.normal.png" id="3_ouyr7"]
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[ext_resource type="Texture2D" uid="uid://dhm0fgqc3nx2t" path="res://assets/Models/oildrum1.rough.png" id="4_t4407"]
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[ext_resource type="AudioStream" uid="uid://8w8imybwyxxa" path="res://assets/Audio/Various SFX/gas-leak-SBA-300149983.mp3" id="6_iai82"]
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[ext_resource type="AudioStream" uid="uid://dmt6bxnm00wfg" path="res://assets/Audio/Dropped Object/metal-heavy-drop-fall-SBA-300117028.wav" id="8_u73t3"]
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[ext_resource type="Texture2D" uid="uid://dn3b6uw8xr63m" path="res://assets/Textures/Smoke/smoketest_v1_0043.png" id="9_oqr3q"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ah05b"]
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resource_name = "oildrum1"
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@@ -72,6 +73,57 @@ radius = 10.0
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height = 1.26931
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radius = 0.425725
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[sub_resource type="Curve" id="Curve_nyfhs"]
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_data = [Vector2(0, 0), 0.0, 1.4, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_csbqc"]
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curve = SubResource("Curve_nyfhs")
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[sub_resource type="Gradient" id="Gradient_2etkt"]
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_rly2i"]
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gradient = SubResource("Gradient_2etkt")
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[sub_resource type="Curve" id="Curve_4gp8s"]
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min_value = -1.0
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_data = [Vector2(0, -1), 0.0, 2.8, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_6yvtl"]
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curve = SubResource("Curve_4gp8s")
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_nu0ea"]
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particle_flag_rotate_y = true
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emission_shape = 1
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emission_sphere_radius = 1.0
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velocity_pivot = Vector3(0, 1, 0)
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direction = Vector3(0, 1, 0)
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initial_velocity_min = 1.0
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initial_velocity_max = 1.0
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gravity = Vector3(0, 1, 0)
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scale_min = 0.1
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color_ramp = SubResource("GradientTexture1D_rly2i")
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alpha_curve = SubResource("CurveTexture_csbqc")
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hue_variation_curve = SubResource("CurveTexture_6yvtl")
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turbulence_noise_strength = 0.0
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turbulence_noise_scale = 1.0
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2e7oy"]
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transparency = 1
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blend_mode = 1
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shading_mode = 0
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albedo_color = Color(0.93, 0.5735, 0, 1)
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albedo_texture = ExtResource("9_oqr3q")
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billboard_mode = 1
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billboard_keep_scale = true
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[sub_resource type="PlaneMesh" id="PlaneMesh_hi6ep"]
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material = SubResource("StandardMaterial3D_2e7oy")
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size = Vector2(3, 3)
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orientation = 2
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[node name="Oildrum1" type="RigidBody3D" groups=["leak"]]
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collision_layer = 32
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collision_mask = 253
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@@ -106,4 +158,13 @@ shape = SubResource("SphereShape3D_p1wn3")
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0143872, 0)
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shape = SubResource("CylinderShape3D_uiqtq")
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[node name="Flames" type="GPUParticles3D" parent="."]
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transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, 0)
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emitting = false
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amount = 50
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lifetime = 4.0
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fixed_fps = 60
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process_material = SubResource("ParticleProcessMaterial_nu0ea")
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draw_pass_1 = SubResource("PlaneMesh_hi6ep")
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[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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