reticle moves when firing, stunned enemies have stars now

This commit is contained in:
derek
2024-12-13 12:05:52 -06:00
parent b6a9e9a112
commit 9bb5332ba6
30 changed files with 629 additions and 84 deletions

View File

@@ -1,13 +1,14 @@
[gd_scene load_steps=16 format=4 uid="uid://dlhjacsike5a4"]
[gd_scene load_steps=26 format=4 uid="uid://dlhjacsike5a4"]
[ext_resource type="Texture2D" uid="uid://ch7jxw5ghkgij" path="res://assets/Models/oildrum1.albedo.png" id="1_uppfj"]
[ext_resource type="Script" path="res://scripts/oildrum.gd" id="1_yvhou"]
[ext_resource type="Texture2D" uid="uid://coy85a3x5unp8" path="res://assets/Models/oildrum1.metallic.png" id="2_ip3os"]
[ext_resource type="PackedScene" uid="uid://b2e6q2gs3alc3" path="res://assets/barrel_explosion.tscn" id="2_ww2l7"]
[ext_resource type="PackedScene" uid="uid://b2e6q2gs3alc3" path="res://assets/oil_drum_explosion.tscn" id="2_ww2l7"]
[ext_resource type="Texture2D" uid="uid://ioiy6cm2ypl7" path="res://assets/Models/oildrum1.normal.png" id="3_ouyr7"]
[ext_resource type="Texture2D" uid="uid://dhm0fgqc3nx2t" path="res://assets/Models/oildrum1.rough.png" id="4_t4407"]
[ext_resource type="AudioStream" uid="uid://8w8imybwyxxa" path="res://assets/Audio/Various SFX/gas-leak-SBA-300149983.mp3" id="6_iai82"]
[ext_resource type="AudioStream" uid="uid://dmt6bxnm00wfg" path="res://assets/Audio/Dropped Object/metal-heavy-drop-fall-SBA-300117028.wav" id="8_u73t3"]
[ext_resource type="Texture2D" uid="uid://dn3b6uw8xr63m" path="res://assets/Textures/Smoke/smoketest_v1_0043.png" id="9_oqr3q"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ah05b"]
resource_name = "oildrum1"
@@ -72,6 +73,57 @@ radius = 10.0
height = 1.26931
radius = 0.425725
[sub_resource type="Curve" id="Curve_nyfhs"]
_data = [Vector2(0, 0), 0.0, 1.4, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_csbqc"]
curve = SubResource("Curve_nyfhs")
[sub_resource type="Gradient" id="Gradient_2etkt"]
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_rly2i"]
gradient = SubResource("Gradient_2etkt")
[sub_resource type="Curve" id="Curve_4gp8s"]
min_value = -1.0
_data = [Vector2(0, -1), 0.0, 2.8, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_6yvtl"]
curve = SubResource("Curve_4gp8s")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_nu0ea"]
particle_flag_rotate_y = true
emission_shape = 1
emission_sphere_radius = 1.0
velocity_pivot = Vector3(0, 1, 0)
direction = Vector3(0, 1, 0)
initial_velocity_min = 1.0
initial_velocity_max = 1.0
gravity = Vector3(0, 1, 0)
scale_min = 0.1
color_ramp = SubResource("GradientTexture1D_rly2i")
alpha_curve = SubResource("CurveTexture_csbqc")
hue_variation_curve = SubResource("CurveTexture_6yvtl")
turbulence_noise_strength = 0.0
turbulence_noise_scale = 1.0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2e7oy"]
transparency = 1
blend_mode = 1
shading_mode = 0
albedo_color = Color(0.93, 0.5735, 0, 1)
albedo_texture = ExtResource("9_oqr3q")
billboard_mode = 1
billboard_keep_scale = true
[sub_resource type="PlaneMesh" id="PlaneMesh_hi6ep"]
material = SubResource("StandardMaterial3D_2e7oy")
size = Vector2(3, 3)
orientation = 2
[node name="Oildrum1" type="RigidBody3D" groups=["leak"]]
collision_layer = 32
collision_mask = 253
@@ -106,4 +158,13 @@ shape = SubResource("SphereShape3D_p1wn3")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0143872, 0)
shape = SubResource("CylinderShape3D_uiqtq")
[node name="Flames" type="GPUParticles3D" parent="."]
transform = Transform3D(-1, 0, 8.74228e-08, 0, 1, 0, -8.74228e-08, 0, -1, 0, 0, 0)
emitting = false
amount = 50
lifetime = 4.0
fixed_fps = 60
process_material = SubResource("ParticleProcessMaterial_nu0ea")
draw_pass_1 = SubResource("PlaneMesh_hi6ep")
[connection signal="body_entered" from="." to="." method="_on_body_entered"]