Godot 4.4 Upgrade

This commit is contained in:
derek
2025-03-05 09:27:42 -06:00
parent 0da561f425
commit 9a7013a0a5
589 changed files with 1500 additions and 959 deletions

View File

@@ -254,9 +254,9 @@ func projectile_initialize():
func bullet_fire():
audio_fire.play()
get_tree().current_scene.add_child(projectile_initialize())
if casing_ejector != null:
spawn_casing()
vibration()
if chamber != null:
revolver_chamber_rot_amt += 60