Godot 4.4 Upgrade
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@@ -338,8 +338,8 @@ tracks/0/keys = PackedFloat32Array(0, 1, 4.83154, 1.76087, 7.17499)
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_ey8td"]
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_data = {
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"Menu": SubResource("Animation_slj52"),
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"RESET": SubResource("Animation_6siip")
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&"Menu": SubResource("Animation_slj52"),
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&"RESET": SubResource("Animation_6siip")
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}
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[node name="AssetChecker" type="Node3D" groups=["ui"]]
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