Godot 4.4 Upgrade
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10
chest1.tscn
10
chest1.tscn
@@ -1,6 +1,6 @@
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[gd_scene load_steps=47 format=4 uid="uid://diefmwmyoc5of"]
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[ext_resource type="Script" path="res://scripts/chest_1.gd" id="1_0qjnf"]
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[ext_resource type="Script" uid="uid://qkjm6oifawst" path="res://scripts/chest_1.gd" id="1_0qjnf"]
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[ext_resource type="Texture2D" uid="uid://bpo5wltswxbfs" path="res://assets/Models/SubstancePainterTest/chest1-low_chest1.base_BaseColor.png" id="1_e8125"]
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[ext_resource type="PackedScene" uid="uid://dws4iro7820fc" path="res://assets/pistol1_pickup.tscn" id="2_fw6eu"]
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[ext_resource type="Texture2D" uid="uid://bjp2cotfmsejt" path="res://assets/Models/SubstancePainterTest/chest1-low_chest1.base_Height.png" id="2_ioplr"]
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@@ -24,7 +24,7 @@
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[ext_resource type="Texture2D" uid="uid://bcswxt834jvxj" path="res://assets/Models/SubstancePainterTest/chest1-low_chest1.hinge_Metallic.png" id="14_nq6gg"]
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[ext_resource type="Texture2D" uid="uid://4y2wbs6slkfu" path="res://assets/Models/SubstancePainterTest/chest1-low_chest1.hinge_Normal.png" id="15_u8r22"]
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[ext_resource type="Texture2D" uid="uid://b0ewa0o07myc3" path="res://assets/Models/SubstancePainterTest/chest1-low_chest1.hinge_Roughness.png" id="16_hltmh"]
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[ext_resource type="Script" path="res://scripts/target_collision.gd" id="18_j3j81"]
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[ext_resource type="Script" uid="uid://bvy7tmoqifi0o" path="res://scripts/target_collision.gd" id="18_j3j81"]
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[ext_resource type="AudioStream" uid="uid://b7uv25xlfv41p" path="res://assets/Audio/Foley Inventory and Interactions/Foley Inventory and Interactions/Drop Item/Drop Metal A.wav" id="19_an6dy"]
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[ext_resource type="AudioStream" uid="uid://dxoi2nyjbgbr6" path="res://assets/Audio/Foley Inventory and Interactions/Foley Inventory and Interactions/Drop Item/Drop Metal B.wav" id="20_52bd4"]
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@@ -344,8 +344,8 @@ tracks/4/keys = {
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_n7wp0"]
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_data = {
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"RESET": SubResource("Animation_i0lbi"),
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"open": SubResource("Animation_d5co7")
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&"RESET": SubResource("Animation_i0lbi"),
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&"open": SubResource("Animation_d5co7")
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}
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[sub_resource type="BoxShape3D" id="BoxShape3D_rtl2v"]
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@@ -395,7 +395,7 @@ target_position = Vector3(0, 0, -1)
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_n7wp0")
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&"": SubResource("AnimationLibrary_n7wp0")
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}
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[node name="LockCollision" type="StaticBody3D" parent="."]
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