Godot 4.4 Upgrade

This commit is contained in:
derek
2025-03-05 09:27:42 -06:00
parent 0da561f425
commit 9a7013a0a5
589 changed files with 1500 additions and 959 deletions

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=47 format=4 uid="uid://diefmwmyoc5of"]
[ext_resource type="Script" path="res://scripts/chest_1.gd" id="1_0qjnf"]
[ext_resource type="Script" uid="uid://qkjm6oifawst" path="res://scripts/chest_1.gd" id="1_0qjnf"]
[ext_resource type="Texture2D" uid="uid://bpo5wltswxbfs" path="res://assets/Models/SubstancePainterTest/chest1-low_chest1.base_BaseColor.png" id="1_e8125"]
[ext_resource type="PackedScene" uid="uid://dws4iro7820fc" path="res://assets/pistol1_pickup.tscn" id="2_fw6eu"]
[ext_resource type="Texture2D" uid="uid://bjp2cotfmsejt" path="res://assets/Models/SubstancePainterTest/chest1-low_chest1.base_Height.png" id="2_ioplr"]
@@ -24,7 +24,7 @@
[ext_resource type="Texture2D" uid="uid://bcswxt834jvxj" path="res://assets/Models/SubstancePainterTest/chest1-low_chest1.hinge_Metallic.png" id="14_nq6gg"]
[ext_resource type="Texture2D" uid="uid://4y2wbs6slkfu" path="res://assets/Models/SubstancePainterTest/chest1-low_chest1.hinge_Normal.png" id="15_u8r22"]
[ext_resource type="Texture2D" uid="uid://b0ewa0o07myc3" path="res://assets/Models/SubstancePainterTest/chest1-low_chest1.hinge_Roughness.png" id="16_hltmh"]
[ext_resource type="Script" path="res://scripts/target_collision.gd" id="18_j3j81"]
[ext_resource type="Script" uid="uid://bvy7tmoqifi0o" path="res://scripts/target_collision.gd" id="18_j3j81"]
[ext_resource type="AudioStream" uid="uid://b7uv25xlfv41p" path="res://assets/Audio/Foley Inventory and Interactions/Foley Inventory and Interactions/Drop Item/Drop Metal A.wav" id="19_an6dy"]
[ext_resource type="AudioStream" uid="uid://dxoi2nyjbgbr6" path="res://assets/Audio/Foley Inventory and Interactions/Foley Inventory and Interactions/Drop Item/Drop Metal B.wav" id="20_52bd4"]
@@ -344,8 +344,8 @@ tracks/4/keys = {
[sub_resource type="AnimationLibrary" id="AnimationLibrary_n7wp0"]
_data = {
"RESET": SubResource("Animation_i0lbi"),
"open": SubResource("Animation_d5co7")
&"RESET": SubResource("Animation_i0lbi"),
&"open": SubResource("Animation_d5co7")
}
[sub_resource type="BoxShape3D" id="BoxShape3D_rtl2v"]
@@ -395,7 +395,7 @@ target_position = Vector3(0, 0, -1)
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_n7wp0")
&"": SubResource("AnimationLibrary_n7wp0")
}
[node name="LockCollision" type="StaticBody3D" parent="."]