Godot 4.4 Upgrade
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@@ -3,7 +3,7 @@
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[ext_resource type="Resource" uid="uid://covnkagmv8b1x" path="res://assets/weaponresources/light_ammo.tres" id="1_y4ehq"]
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[ext_resource type="PackedScene" uid="uid://c1gdehrsytlkk" path="res://assets/casing.tscn" id="2_7wxcs"]
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[ext_resource type="Texture2D" uid="uid://gx3iw54iemho" path="res://assets/Textures/ObjectTextures/mac10.png" id="2_a3oyj"]
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[ext_resource type="Script" path="res://scripts/weapon_resource.gd" id="3_10fhq"]
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[ext_resource type="Script" uid="uid://d0cf6xsxkf0h" path="res://scripts/weapon_resource.gd" id="3_10fhq"]
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[ext_resource type="PackedScene" uid="uid://cp8563f0oxvff" path="res://assets/mag1.tscn" id="4_fiujt"]
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[resource]
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@@ -15,6 +15,7 @@ weapon_type = 0
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reload_type = 0
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bullet = ExtResource("1_y4ehq")
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fire_mode = 0
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hitscan_range = 100.0
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fov_zoom_amt = 0.98
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ads = false
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recoil_amount = Vector3(0.05, 0.05, 0.05)
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