Godot 4.4 Upgrade
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=10 format=3 uid="uid://lq83kek13sfy"]
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[ext_resource type="Script" path="res://scripts/tracker_marker.gd" id="1_pi8qa"]
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[ext_resource type="Script" uid="uid://7be7yg3rcluj" path="res://scripts/tracker_marker.gd" id="1_pi8qa"]
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[sub_resource type="SphereMesh" id="SphereMesh_ejmtl"]
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radius = 0.1
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@@ -169,10 +169,10 @@ tracks/3/keys = {
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_776o6"]
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_data = {
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"RESET": SubResource("Animation_u52hi"),
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"check": SubResource("Animation_cu36u"),
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"mark": SubResource("Animation_rkem3"),
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"remove": SubResource("Animation_ylwlm")
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&"RESET": SubResource("Animation_u52hi"),
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&"check": SubResource("Animation_cu36u"),
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&"mark": SubResource("Animation_rkem3"),
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&"remove": SubResource("Animation_ylwlm")
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}
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[node name="ShootMarker" type="Node3D"]
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