Godot 4.4 Upgrade
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=8 format=3 uid="uid://717hhehp83k8"]
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[ext_resource type="Script" path="res://scripts/shotgun_pellet.gd" id="1_1v1ju"]
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[ext_resource type="Script" uid="uid://bcbbd3xsm85cu" path="res://scripts/shotgun_pellet.gd" id="1_1v1ju"]
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[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_0ewk3"]
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bounce = 0.3
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@@ -24,7 +24,7 @@ resource_name = "pellet_glow"
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_2bjxd"]
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_data = {
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"pellet_glow": SubResource("Animation_s2rms")
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&"pellet_glow": SubResource("Animation_s2rms")
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}
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[node name="ShotgunPellet" type="RigidBody3D" groups=["pellet", "spawned"]]
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