Godot 4.4 Upgrade

This commit is contained in:
derek
2025-03-05 09:27:42 -06:00
parent 0da561f425
commit 9a7013a0a5
589 changed files with 1500 additions and 959 deletions

View File

@@ -1,11 +1,11 @@
[gd_scene load_steps=48 format=4 uid="uid://2o2wcc5i1al4"]
[ext_resource type="Script" path="res://scripts/weapon_uberscript.gd" id="1_pjiot"]
[ext_resource type="Script" uid="uid://dhr2xfj3qow4c" path="res://scripts/weapon_uberscript.gd" id="1_pjiot"]
[ext_resource type="Texture2D" uid="uid://dyvcljaoux8h" path="res://assets/Textures/ObjectTextures/RocketLauncher.png" id="2_41bg8"]
[ext_resource type="Resource" uid="uid://dyhmds5hl1r6f" path="res://assets/weaponresources/rocket.tres" id="2_mnla0"]
[ext_resource type="Shader" path="res://assets/viewmodel_shader.gdshader" id="4_2ulpw"]
[ext_resource type="Shader" uid="uid://caxpqlxuwucd0" path="res://assets/viewmodel_shader.gdshader" id="4_2ulpw"]
[ext_resource type="Texture2D" uid="uid://d2t7w8xq8n4r5" path="res://assets/Models/SubstancePainterTest/rocketlauncher12_BaseColor.png" id="4_7wsrp"]
[ext_resource type="Script" path="res://scripts/weapon_resource.gd" id="4_f4tsf"]
[ext_resource type="Script" uid="uid://d0cf6xsxkf0h" path="res://scripts/weapon_resource.gd" id="4_f4tsf"]
[ext_resource type="AudioStream" uid="uid://dp71xac3vbsob" path="res://assets/Audio/Weapons/rocket-launcher-firing-SBA-300109793.wav" id="5_i3755"]
[ext_resource type="Texture2D" uid="uid://bp3us6s0mxgym" path="res://assets/Models/SubstancePainterTest/rocketlauncher12_Metallic.png" id="5_ogrpo"]
[ext_resource type="Texture2D" uid="uid://cx364xcrtam3g" path="res://assets/Models/SubstancePainterTest/rocketlauncher12_Normal.png" id="6_g20a5"]
@@ -31,8 +31,10 @@ gun_name = "rocket launcher"
gun_icon = ExtResource("2_41bg8")
path = "res://assets/rocket_launcher.tscn"
weapon_type = 0
reload_type = 0
bullet = ExtResource("2_mnla0")
fire_mode = 1
hitscan_range = 100.0
fov_zoom_amt = 0.98
ads = false
recoil_amount = Vector3(0.05, 0.05, 0.05)
@@ -53,18 +55,18 @@ render_priority = 0
shader = ExtResource("4_2ulpw")
shader_parameter/viewmodel_fov = 90.0
shader_parameter/albedo = Color(1, 1, 1, 1)
shader_parameter/texture_albedo = ExtResource("4_7wsrp")
shader_parameter/specular = 0.5
shader_parameter/metallic = 1.0
shader_parameter/roughness = 1.0
shader_parameter/texture_metallic = ExtResource("5_ogrpo")
shader_parameter/metallic_texture_channel = Vector4(1, 0, 0, 0)
shader_parameter/texture_roughness = ExtResource("7_s1ljq")
shader_parameter/roughness_texture_channel = Vector4(1, 0, 0, 0)
shader_parameter/texture_normal = ExtResource("6_g20a5")
shader_parameter/normal_scale = 1.0
shader_parameter/uv1_scale = Vector3(1, 1, 1)
shader_parameter/uv1_offset = Vector3(0, 0, 0)
shader_parameter/texture_albedo = ExtResource("4_7wsrp")
shader_parameter/texture_metallic = ExtResource("5_ogrpo")
shader_parameter/texture_roughness = ExtResource("7_s1ljq")
shader_parameter/texture_normal = ExtResource("6_g20a5")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_0riex"]
resource_name = "rocketlauncher1.wires"
@@ -87,18 +89,18 @@ render_priority = 0
shader = ExtResource("4_2ulpw")
shader_parameter/viewmodel_fov = 90.0
shader_parameter/albedo = Color(1, 1, 1, 1)
shader_parameter/texture_albedo = ExtResource("8_pnfqo")
shader_parameter/specular = 0.5
shader_parameter/metallic = 1.0
shader_parameter/roughness = 1.0
shader_parameter/texture_metallic = ExtResource("9_426mu")
shader_parameter/metallic_texture_channel = Vector4(1, 0, 0, 0)
shader_parameter/texture_roughness = ExtResource("11_gc85c")
shader_parameter/roughness_texture_channel = Vector4(1, 0, 0, 0)
shader_parameter/texture_normal = ExtResource("10_k7af4")
shader_parameter/normal_scale = 1.0
shader_parameter/uv1_scale = Vector3(1, 1, 1)
shader_parameter/uv1_offset = Vector3(0, 0, 0)
shader_parameter/texture_albedo = ExtResource("8_pnfqo")
shader_parameter/texture_metallic = ExtResource("9_426mu")
shader_parameter/texture_roughness = ExtResource("11_gc85c")
shader_parameter/texture_normal = ExtResource("10_k7af4")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_kdkx0"]
resource_name = "rocketlauncher1.led"
@@ -121,18 +123,18 @@ render_priority = 0
shader = ExtResource("4_2ulpw")
shader_parameter/viewmodel_fov = 90.0
shader_parameter/albedo = Color(1, 1, 1, 1)
shader_parameter/texture_albedo = ExtResource("12_hujmx")
shader_parameter/specular = 0.5
shader_parameter/metallic = 1.0
shader_parameter/roughness = 1.0
shader_parameter/texture_metallic = ExtResource("13_as7bu")
shader_parameter/metallic_texture_channel = Vector4(1, 0, 0, 0)
shader_parameter/texture_roughness = ExtResource("15_f3lsm")
shader_parameter/roughness_texture_channel = Vector4(1, 0, 0, 0)
shader_parameter/texture_normal = ExtResource("14_jks30")
shader_parameter/normal_scale = 1.0
shader_parameter/uv1_scale = Vector3(1, 1, 1)
shader_parameter/uv1_offset = Vector3(0, 0, 0)
shader_parameter/texture_albedo = ExtResource("12_hujmx")
shader_parameter/texture_metallic = ExtResource("13_as7bu")
shader_parameter/texture_roughness = ExtResource("15_f3lsm")
shader_parameter/texture_normal = ExtResource("14_jks30")
[sub_resource type="ArrayMesh" id="ArrayMesh_pbwbe"]
_surfaces = [{
@@ -319,18 +321,18 @@ render_priority = 0
shader = ExtResource("4_2ulpw")
shader_parameter/viewmodel_fov = 90.0
shader_parameter/albedo = Color(1, 1, 1, 1)
shader_parameter/texture_albedo = ExtResource("16_4uhd4")
shader_parameter/specular = 0.5
shader_parameter/metallic = 1.0
shader_parameter/roughness = 1.0
shader_parameter/texture_metallic = ExtResource("17_yygk2")
shader_parameter/metallic_texture_channel = Vector4(1, 0, 0, 0)
shader_parameter/texture_roughness = ExtResource("19_27agv")
shader_parameter/roughness_texture_channel = Vector4(1, 0, 0, 0)
shader_parameter/texture_normal = ExtResource("18_lmvdg")
shader_parameter/normal_scale = 1.0
shader_parameter/uv1_scale = Vector3(1, 1, 1)
shader_parameter/uv1_offset = Vector3(0, 0, 0)
shader_parameter/texture_albedo = ExtResource("16_4uhd4")
shader_parameter/texture_metallic = ExtResource("17_yygk2")
shader_parameter/texture_roughness = ExtResource("19_27agv")
shader_parameter/texture_normal = ExtResource("18_lmvdg")
[sub_resource type="ArrayMesh" id="ArrayMesh_xh68t"]
_surfaces = [{
@@ -560,12 +562,12 @@ tracks/2/keys = {
[sub_resource type="AnimationLibrary" id="AnimationLibrary_lrhqi"]
_data = {
"empty": SubResource("Animation_0783b"),
"inspect": SubResource("Animation_maeha"),
"reload": SubResource("Animation_yxlbo"),
"shoot": SubResource("Animation_qw7o5"),
"swap_in": SubResource("Animation_rqg2e"),
"swap_out": SubResource("Animation_nn25p")
&"empty": SubResource("Animation_0783b"),
&"inspect": SubResource("Animation_maeha"),
&"reload": SubResource("Animation_yxlbo"),
&"shoot": SubResource("Animation_qw7o5"),
&"swap_in": SubResource("Animation_rqg2e"),
&"swap_out": SubResource("Animation_nn25p")
}
[node name="RocketLauncher" type="Node3D" node_paths=PackedStringArray("anim_player", "barrel_ray", "audio_fire", "audio_empty", "audio_reload")]