Godot 4.4 Upgrade
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@@ -1,6 +1,6 @@
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[gd_scene load_steps=14 format=3 uid="uid://6p7d7txcox7i"]
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[ext_resource type="Script" path="res://scripts/die_particles.gd" id="1_ssw3i"]
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[ext_resource type="Script" uid="uid://bdecyikiye08i" path="res://scripts/die_particles.gd" id="1_ssw3i"]
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[ext_resource type="Texture2D" uid="uid://dn3b6uw8xr63m" path="res://assets/Textures/Smoke/smoketest_v1_0043.png" id="2_cag6r"]
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[ext_resource type="AudioStream" uid="uid://6b5gg8b0p8k8" path="res://assets/Audio/Weapons/explosion-blast-SBA-300083684.wav" id="2_rbypu"]
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@@ -18,7 +18,7 @@ colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
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gradient = SubResource("Gradient_acjgf")
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[sub_resource type="Curve" id="Curve_w037p"]
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min_value = -1.0
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_limits = [-1.0, 1.0, 0.0, 1.0]
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_data = [Vector2(0, -1), 0.0, 2.8, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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point_count = 2
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