Godot 4.4 Upgrade
This commit is contained in:
@@ -1,12 +1,12 @@
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[gd_scene load_steps=83 format=4 uid="uid://chlu8mrm74yim"]
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[ext_resource type="PackedScene" uid="uid://dgogd08c0ubt6" path="res://assets/Models/revolver1.blend" id="1_ei5mq"]
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[ext_resource type="Script" path="res://scripts/revolver_1.gd" id="2_1b0ex"]
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[ext_resource type="Script" uid="uid://baxetcltydtav" path="res://scripts/revolver_1.gd" id="2_1b0ex"]
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[ext_resource type="Texture2D" uid="uid://bho7c8s2yno12" path="res://assets/Textures/ObjectTextures/revolver1.png" id="3_op656"]
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[ext_resource type="PackedScene" uid="uid://neb8fxkrade0" path="res://assets/bullet_cam.tscn" id="4_pn4me"]
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[ext_resource type="PackedScene" uid="uid://crvohhc6kgshn" path="res://assets/bullet_hole.tscn" id="5_dpt0e"]
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[ext_resource type="PackedScene" uid="uid://c1gdehrsytlkk" path="res://assets/casing.tscn" id="6_j3whu"]
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[ext_resource type="Shader" path="res://assets/viewmodel_shader.gdshader" id="7_2u188"]
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[ext_resource type="Shader" uid="uid://caxpqlxuwucd0" path="res://assets/viewmodel_shader.gdshader" id="7_2u188"]
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[ext_resource type="Texture2D" uid="uid://ctxjj0wthl8hq" path="res://assets/Models/SubstancePainterTest/revolver1_revolver1_BaseColor.png" id="8_mwk7q"]
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[ext_resource type="Texture2D" uid="uid://dwbnvpojmt8x6" path="res://assets/Models/SubstancePainterTest/revolver1_revolver1_Metallic.png" id="9_pvxa5"]
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[ext_resource type="Texture2D" uid="uid://dby2v3j66yk7y" path="res://assets/Models/SubstancePainterTest/revolver1_revolver1_Normal.png" id="10_ryewc"]
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@@ -25,18 +25,18 @@ render_priority = 0
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shader = ExtResource("7_2u188")
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shader_parameter/viewmodel_fov = 90.0
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shader_parameter/albedo = Color(1, 1, 1, 1)
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shader_parameter/texture_albedo = ExtResource("8_mwk7q")
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shader_parameter/specular = 1.0
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shader_parameter/metallic = 1.0
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shader_parameter/roughness = 1.0
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shader_parameter/texture_metallic = ExtResource("9_pvxa5")
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shader_parameter/metallic_texture_channel = Vector4(1, 0, 0, 0)
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shader_parameter/texture_roughness = ExtResource("11_8khcb")
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shader_parameter/roughness_texture_channel = Vector4(1, 0, 0, 0)
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shader_parameter/texture_normal = ExtResource("10_ryewc")
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shader_parameter/normal_scale = 0.29
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shader_parameter/uv1_scale = Vector3(1, 1, 1)
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shader_parameter/uv1_offset = Vector3(0, 0, 0)
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shader_parameter/texture_albedo = ExtResource("8_mwk7q")
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shader_parameter/texture_metallic = ExtResource("9_pvxa5")
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shader_parameter/texture_roughness = ExtResource("11_8khcb")
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shader_parameter/texture_normal = ExtResource("10_ryewc")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_qxssn"]
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resource_name = "screws"
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@@ -59,16 +59,16 @@ render_priority = 0
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shader = ExtResource("7_2u188")
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shader_parameter/viewmodel_fov = 90.0
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shader_parameter/albedo = Color(1, 1, 1, 1)
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shader_parameter/texture_albedo = ExtResource("12_s5f4c")
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shader_parameter/specular = 0.5
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shader_parameter/metallic = 0.0
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shader_parameter/roughness = 1.0
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shader_parameter/texture_metallic = ExtResource("13_4utlm")
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shader_parameter/metallic_texture_channel = Vector4(1, 0, 0, 0)
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shader_parameter/roughness_texture_channel = Vector4(1, 0, 0, 0)
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shader_parameter/normal_scale = 0.5
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shader_parameter/uv1_scale = Vector3(1, 1, 1)
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shader_parameter/uv1_offset = Vector3(0, 0, 0)
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shader_parameter/texture_albedo = ExtResource("12_s5f4c")
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shader_parameter/texture_metallic = ExtResource("13_4utlm")
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[sub_resource type="ArrayMesh" id="ArrayMesh_bakdl"]
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_surfaces = [{
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@@ -158,18 +158,18 @@ render_priority = 0
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shader = ExtResource("7_2u188")
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shader_parameter/viewmodel_fov = 90.0
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shader_parameter/albedo = Color(1, 1, 1, 1)
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shader_parameter/texture_albedo = ExtResource("8_mwk7q")
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shader_parameter/specular = 1.0
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shader_parameter/metallic = 1.0
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shader_parameter/roughness = 1.0
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shader_parameter/texture_metallic = ExtResource("9_pvxa5")
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shader_parameter/metallic_texture_channel = Vector4(1, 0, 0, 0)
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shader_parameter/texture_roughness = ExtResource("11_8khcb")
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shader_parameter/roughness_texture_channel = Vector4(1, 0, 0, 0)
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shader_parameter/texture_normal = ExtResource("10_ryewc")
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shader_parameter/normal_scale = 0.29
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shader_parameter/uv1_scale = Vector3(1, 1, 1)
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shader_parameter/uv1_offset = Vector3(0, 0, 0)
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shader_parameter/texture_albedo = ExtResource("8_mwk7q")
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shader_parameter/texture_metallic = ExtResource("9_pvxa5")
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shader_parameter/texture_roughness = ExtResource("11_8khcb")
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shader_parameter/texture_normal = ExtResource("10_ryewc")
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[sub_resource type="ArrayMesh" id="ArrayMesh_cytn5"]
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_surfaces = [{
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@@ -799,18 +799,18 @@ render_priority = 0
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shader = ExtResource("7_2u188")
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shader_parameter/viewmodel_fov = 90.0
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shader_parameter/albedo = Color(1, 1, 1, 1)
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shader_parameter/texture_albedo = ExtResource("8_mwk7q")
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shader_parameter/specular = 1.0
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shader_parameter/metallic = 1.0
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shader_parameter/roughness = 1.0
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shader_parameter/texture_metallic = ExtResource("9_pvxa5")
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shader_parameter/metallic_texture_channel = Vector4(1, 0, 0, 0)
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shader_parameter/texture_roughness = ExtResource("11_8khcb")
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shader_parameter/roughness_texture_channel = Vector4(1, 0, 0, 0)
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shader_parameter/texture_normal = ExtResource("10_ryewc")
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shader_parameter/normal_scale = 0.29
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shader_parameter/uv1_scale = Vector3(1, 1, 1)
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shader_parameter/uv1_offset = Vector3(0, 0, 0)
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shader_parameter/texture_albedo = ExtResource("8_mwk7q")
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shader_parameter/texture_metallic = ExtResource("9_pvxa5")
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shader_parameter/texture_roughness = ExtResource("11_8khcb")
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shader_parameter/texture_normal = ExtResource("10_ryewc")
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[sub_resource type="ArrayMesh" id="ArrayMesh_u8cih"]
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_surfaces = [{
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@@ -852,18 +852,18 @@ render_priority = 0
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shader = ExtResource("7_2u188")
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shader_parameter/viewmodel_fov = 90.0
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shader_parameter/albedo = Color(1, 1, 1, 1)
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shader_parameter/texture_albedo = ExtResource("8_mwk7q")
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shader_parameter/specular = 1.0
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shader_parameter/metallic = 1.0
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shader_parameter/roughness = 1.0
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shader_parameter/texture_metallic = ExtResource("9_pvxa5")
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shader_parameter/metallic_texture_channel = Vector4(1, 0, 0, 0)
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shader_parameter/texture_roughness = ExtResource("11_8khcb")
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shader_parameter/roughness_texture_channel = Vector4(1, 0, 0, 0)
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shader_parameter/texture_normal = ExtResource("10_ryewc")
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shader_parameter/normal_scale = 0.29
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shader_parameter/uv1_scale = Vector3(1, 1, 1)
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shader_parameter/uv1_offset = Vector3(0, 0, 0)
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shader_parameter/texture_albedo = ExtResource("8_mwk7q")
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shader_parameter/texture_metallic = ExtResource("9_pvxa5")
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shader_parameter/texture_roughness = ExtResource("11_8khcb")
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shader_parameter/texture_normal = ExtResource("10_ryewc")
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[sub_resource type="ArrayMesh" id="ArrayMesh_lg3r0"]
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_surfaces = [{
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@@ -1337,13 +1337,13 @@ tracks/2/keys = {
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_2kb78"]
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_data = {
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"RESET": SubResource("Animation_fujhx"),
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"empty": SubResource("Animation_8akx8"),
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"inspect": SubResource("Animation_21rul"),
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"reload": SubResource("Animation_rlxei"),
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"shoot": SubResource("Animation_n8vac"),
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"swap_in": SubResource("Animation_w02ee"),
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"swap_out": SubResource("Animation_nvmxj")
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&"RESET": SubResource("Animation_fujhx"),
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&"empty": SubResource("Animation_8akx8"),
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&"inspect": SubResource("Animation_21rul"),
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&"reload": SubResource("Animation_rlxei"),
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&"shoot": SubResource("Animation_n8vac"),
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&"swap_in": SubResource("Animation_w02ee"),
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&"swap_out": SubResource("Animation_nvmxj")
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}
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[node name="revolver1" node_paths=PackedStringArray("r_hand_location", "chamber", "casing0", "casing1", "casing2", "casing3", "casing4", "casing5", "casing_spawn0", "casing_spawn1", "casing_spawn2", "casing_spawn3", "casing_spawn4", "casing_spawn5", "bullet0", "bullet1", "bullet2", "bullet3", "bullet4", "bullet5", "anim_player", "barrel_raycast", "audio_fire", "audio_empty", "audio_reload") instance=ExtResource("1_ei5mq")]
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