Godot 4.4 Upgrade

This commit is contained in:
derek
2025-03-05 09:27:42 -06:00
parent 0da561f425
commit 9a7013a0a5
589 changed files with 1500 additions and 959 deletions

View File

@@ -1,12 +1,12 @@
[gd_scene load_steps=37 format=3 uid="uid://drwae3loscbw7"]
[ext_resource type="Script" path="res://scripts/player.gd" id="1_x7wms"]
[ext_resource type="Script" path="res://scripts/recoil.gd" id="3_405jc"]
[ext_resource type="Script" uid="uid://bieeh1iro4ji1" path="res://scripts/player.gd" id="1_x7wms"]
[ext_resource type="Script" uid="uid://s2nes6cthron" path="res://scripts/recoil.gd" id="3_405jc"]
[ext_resource type="Texture2D" uid="uid://cknftvqq8rbrm" path="res://assets/Textures/Cookie_tutorial_texture_flashlight.png" id="4_x670l"]
[ext_resource type="PackedScene" uid="uid://dqgtnykkbngem" path="res://assets/weapon_select.tscn" id="5_bvbcl"]
[ext_resource type="PackedScene" uid="uid://br882tlh3cfwu" path="res://hud.tscn" id="5_yenaw"]
[ext_resource type="AudioStream" uid="uid://bki17g7j4kqn4" path="res://assets/Audio/PickupSound Mixdown 3.wav" id="8_dwqsx"]
[ext_resource type="Shader" path="res://assets/Shaders/speedlines.gdshader" id="10_5hu7c"]
[ext_resource type="Shader" uid="uid://djbvmc8hurccm" path="res://assets/Shaders/speedlines.gdshader" id="10_5hu7c"]
[ext_resource type="AudioStream" uid="uid://dyd272r7n2ecd" path="res://assets/Audio/footsteps-shoes-jump-land-beach-sand-SBA-300118001.wav" id="10_tn0pn"]
[ext_resource type="AudioStream" uid="uid://cjpvibojo13qv" path="res://assets/Audio/clock-ticking-exact-looping-SBA-300062891.wav" id="11_6k4fy"]
[ext_resource type="AudioStream" uid="uid://bl8yg1d3bsxs3" path="res://assets/Audio/constant-natural-strong-wind-looping-SBA-300062687.wav" id="11_he7p5"]
@@ -47,6 +47,7 @@ noise = SubResource("FastNoiseLite_vupcx")
[sub_resource type="ShaderMaterial" id="ShaderMaterial_ubnx7"]
shader = ExtResource("10_5hu7c")
shader_parameter/noise = SubResource("NoiseTexture2D_0eorp")
shader_parameter/line_color = Color(1, 1, 1, 1)
shader_parameter/line_count = 0.5
shader_parameter/line_density = 0.255
@@ -54,7 +55,6 @@ shader_parameter/line_faloff = 0.25
shader_parameter/mask_size = 0.1
shader_parameter/mask_edge = 0.5
shader_parameter/animation_speed = 20.0
shader_parameter/noise = SubResource("NoiseTexture2D_0eorp")
[sub_resource type="BoxShape3D" id="BoxShape3D_nfpjw"]
size = Vector3(3, 3.58057, 3)
@@ -122,8 +122,8 @@ tracks/2/keys = PackedFloat32Array(0, 1, 0, 0, 0, 1, 0.19, 1, 0.429604, -0.08993
[sub_resource type="AnimationLibrary" id="AnimationLibrary_d0x8a"]
_data = {
"RESET": SubResource("Animation_q5egb"),
"punch": SubResource("Animation_llq31")
&"RESET": SubResource("Animation_q5egb"),
&"punch": SubResource("Animation_llq31")
}
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_holder") groups=["persist", "player"]]
@@ -309,7 +309,7 @@ stream = SubResource("AudioStreamRandomizer_xswn0")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_d0x8a")
&"": SubResource("AnimationLibrary_d0x8a")
}
[node name="wall_ray1" type="RayCast3D" parent="."]