Godot 4.4 Upgrade

This commit is contained in:
derek
2025-03-05 09:27:42 -06:00
parent 0da561f425
commit 9a7013a0a5
589 changed files with 1500 additions and 959 deletions

View File

@@ -1,6 +1,6 @@
[gd_scene load_steps=24 format=4 uid="uid://b2e6q2gs3alc3"]
[ext_resource type="Script" path="res://scripts/barrel_explosion.gd" id="1_0dpix"]
[ext_resource type="Script" uid="uid://bvg3y3ejnbkfe" path="res://scripts/barrel_explosion.gd" id="1_0dpix"]
[ext_resource type="Texture2D" uid="uid://dn3b6uw8xr63m" path="res://assets/Textures/Smoke/smoketest_v1_0043.png" id="1_wii2f"]
[ext_resource type="Texture2D" uid="uid://ch7jxw5ghkgij" path="res://assets/Models/oildrum1.albedo.png" id="2_3ifgq"]
[ext_resource type="Texture2D" uid="uid://dhm0fgqc3nx2t" path="res://assets/Models/oildrum1.rough.png" id="3_mgtta"]
@@ -71,7 +71,7 @@ colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
gradient = SubResource("Gradient_nisqe")
[sub_resource type="Curve" id="Curve_ddeei"]
min_value = -1.0
_limits = [-1.0, 1.0, 0.0, 1.0]
_data = [Vector2(0, -1), 0.0, 2.8, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
point_count = 2