fixed weapon spawning in and added per-weapon crosshair size
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@@ -557,7 +557,6 @@ func ladder_collide():
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gravity = level_control.gamemode.gravity
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func wall_jump():
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print("CAN JUMP? ",can_wall_jump)
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if can_wall_jump == true:
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if wall_ray_1.is_colliding() or wall_ray_2.is_colliding() or wall_ray_3.is_colliding():
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can_wall_jump = false
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