fixed weapon spawning in and added per-weapon crosshair size

This commit is contained in:
derek
2025-03-18 16:14:20 -05:00
parent ba18dd30f5
commit 9802c0927e
10 changed files with 38 additions and 64 deletions

View File

@@ -557,7 +557,6 @@ func ladder_collide():
gravity = level_control.gamemode.gravity
func wall_jump():
print("CAN JUMP? ",can_wall_jump)
if can_wall_jump == true:
if wall_ray_1.is_colliding() or wall_ray_2.is_colliding() or wall_ray_3.is_colliding():
can_wall_jump = false