fixed weapon spawning in and added per-weapon crosshair size

This commit is contained in:
derek
2025-03-18 16:14:20 -05:00
parent ba18dd30f5
commit 9802c0927e
10 changed files with 38 additions and 64 deletions

View File

@@ -21,7 +21,9 @@
[sub_resource type="Resource" id="Resource_gh6p6"]
script = ExtResource("3_64qwm")
asset = ExtResource("2_6ms5m")
price = 1
ammo_type = 3
special_bullet_name = ""
[sub_resource type="Resource" id="Resource_puk5e"]
script = ExtResource("5_yt5ea")
@@ -32,8 +34,8 @@ weapon_type = 0
reload_type = 0
bullet = SubResource("Resource_gh6p6")
fire_mode = 0
hitscan_range = 100.0
fov_zoom_amt = 0.98
crosshair_radius = 100
ads = false
recoil_amount = Vector3(0.3, 0.05, 0.05)
kick_amount = 0.1
@@ -43,9 +45,14 @@ bullet_damage = 1
smoke_enabled = false
bullet_force_mod = 5.0
bullet_speed = 600
vibration_weak_magnitude = 0.1
vibration_strong_magnitude = 0.5
vibration_duration = 0.1
chamber_rot_amount = 60.0
shotgun_spread = Vector3(180, 180, 180)
pellets_per_shot = 50
blast_power = 50.0
hitscan_range = 100.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_11x5l"]
resource_name = "blunderbus.stock"