fixed weapon spawning in and added per-weapon crosshair size
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@@ -21,7 +21,9 @@
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[sub_resource type="Resource" id="Resource_gh6p6"]
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script = ExtResource("3_64qwm")
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asset = ExtResource("2_6ms5m")
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price = 1
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ammo_type = 3
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special_bullet_name = ""
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[sub_resource type="Resource" id="Resource_puk5e"]
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script = ExtResource("5_yt5ea")
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@@ -32,8 +34,8 @@ weapon_type = 0
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reload_type = 0
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bullet = SubResource("Resource_gh6p6")
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fire_mode = 0
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hitscan_range = 100.0
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fov_zoom_amt = 0.98
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crosshair_radius = 100
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ads = false
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recoil_amount = Vector3(0.3, 0.05, 0.05)
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kick_amount = 0.1
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@@ -43,9 +45,14 @@ bullet_damage = 1
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smoke_enabled = false
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bullet_force_mod = 5.0
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bullet_speed = 600
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vibration_weak_magnitude = 0.1
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vibration_strong_magnitude = 0.5
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vibration_duration = 0.1
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chamber_rot_amount = 60.0
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shotgun_spread = Vector3(180, 180, 180)
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pellets_per_shot = 50
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blast_power = 50.0
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hitscan_range = 100.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_11x5l"]
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resource_name = "blunderbus.stock"
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