fixed glitch where door was opening every time
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@@ -18,16 +18,9 @@ func _process(delta: float) -> void:
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pass
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func open():
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door_open = true
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anim_player.play("open")
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func close():
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door_open = false
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anim_player.play("close")
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func state_change(switch_on):
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if door_open != switch_on:
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if switch_on:
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door_open = true
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open()
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else:
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door_open = false
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close()
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