finally built the crosshair of my dreams
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@@ -40,7 +40,7 @@ class_name gamemode
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func apply_weapon_penalty():
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for i in GameGlobals.ammo_reserve:
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GameGlobals.ammo_reserve[i] *= ammo_drop_percentage
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GameGlobals.ammo_reserve[i] = int(GameGlobals.ammo_reserve[i] * ammo_drop_percentage)
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match weapon_penalty:
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0: #Drop All
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GameGlobals.held_guns = []
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