more work on wall running

This commit is contained in:
derek
2025-06-16 15:10:44 -05:00
parent d1bc5d28d5
commit 942ab25abf
4 changed files with 20 additions and 9 deletions

View File

@@ -158,7 +158,8 @@ script = ExtResource("5_m0ick")
[node name="Wall Running" type="Node" parent="States"] [node name="Wall Running" type="Node" parent="States"]
script = ExtResource("6_1npgd") script = ExtResource("6_1npgd")
move_speed = 20.0 move_speed = 15.0
move_transition_speed = 15.0
[node name="Ground Pound" type="Node" parent="States"] [node name="Ground Pound" type="Node" parent="States"]

View File

@@ -12,7 +12,7 @@ config_version=5
config/name="First Person Test" config/name="First Person Test"
config/tags=PackedStringArray("fps") config/tags=PackedStringArray("fps")
run/main_scene="uid://b55ukxds1s7ih" run/main_scene="uid://dsw00ml8rv6xo"
config/features=PackedStringArray("4.4", "Forward Plus") config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="uid://6svuq1l83al5" config/icon="uid://6svuq1l83al5"

View File

@@ -43,6 +43,7 @@ func start_wall_running():
print("SURFACE NORMAL : ", running_surface_normal) print("SURFACE NORMAL : ", running_surface_normal)
if running_surface_normal:
character.wall_run_direction = wall_run_direction character.wall_run_direction = wall_run_direction
character.wall_run_surface_normal = running_surface_normal character.wall_run_surface_normal = running_surface_normal
Transitioned.emit(self,"wall running") Transitioned.emit(self,"wall running")

View File

@@ -7,15 +7,24 @@ func Physics_Update(delta):
else: else:
wall_run_movement(delta) wall_run_movement(delta)
apply_gravity(delta)
if Input.is_action_just_pressed("jump"):
wall_jump()
enable_wall_rays()
if !can_wall_run(): if !can_wall_run():
Transitioned.emit(self,"in air") Transitioned.emit(self,"in air")
func wall_jump(): func wall_jump():
character.velocity += (Vector3(0,1,0) + character.wall_run_surface_normal).normalized() * 10 character.velocity += (Vector3(0,1,0) + character.wall_run_direction).normalized() * 15
Transitioned.emit(self,"in air")
func wall_run_movement(delta): func wall_run_movement(delta):
if Input.is_action_pressed("move_up"): if Input.is_action_pressed("move_up"):
character.velocity.x = lerp(character.velocity.x,character.wall_run_direction.x * move_speed,delta * 7) character.velocity.x = lerp(character.velocity.x,character.wall_run_direction.x * move_speed,delta * move_transition_speed)
character.velocity.z = lerp(character.velocity.z,character.wall_run_direction.z * move_speed,delta * 7) character.velocity.z = lerp(character.velocity.z,character.wall_run_direction.z * move_speed,delta * move_transition_speed)
else:
Transitioned.emit(self,"in air")
func wall_run_gravity(delta):
character.velocity.y -= 9.8 * .75 * delta