ammo rework seems to mostly be in order
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@@ -24,6 +24,8 @@ func picked_up():
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gun_already_held = true
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if !gun_already_held:
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var gun_info = gun_resource.instantiate()
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level_control.player.add_ammo(true,gun_info.gun_name,gun_info.ammo_type,gun_info.max_ammo,gun_info.start_mags)
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level_control.held_guns.append(gun_resource)
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var instance_gun = gun_resource.instantiate()
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level_control.ammo_current.append(instance_gun.max_ammo)
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