ammo rework seems to mostly be in order
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19
scripts/gun_stats_resource.gd
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19
scripts/gun_stats_resource.gd
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extends Resource
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class_name gun_stats
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@export var gun_name : String
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@export var gun_icon : Texture2D
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@export_enum("Light", "Medium", "Heavy", "Shotgun", "Rocket") var ammo_type: int
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@export var fov_zoom_amt = .98
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@export var use_ads : bool = false
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@export var recoil_amount : Vector3 = Vector3(.2,.05,.05)
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@export var kick_amount : float = .1
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@export var max_ammo = 15
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@export var start_mags = 3
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@export var bullet_damage = 1
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@export var smoke_enabled : bool = false
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@export var bullet_force_mod = 5.0
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@export var bullet_speed = 150
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@export var bullet_drop = .3
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@export var random_spread_amt = 1.0
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@export var fire_pitch_scale_amt = .2
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