ammo rework seems to mostly be in order
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@@ -618,8 +618,9 @@ _data = {
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[node name="Blunderbus" type="Node3D" node_paths=PackedStringArray("anim_player", "barrel_raycast", "audio_fire", "audio_empty", "audio_reload")]
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script = ExtResource("1_w46uw")
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gun_name = "Blunderbuss"
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gun_name = "Blunderbus"
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gun_icon = ExtResource("2_ejm2n")
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ammo_type = 3
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fire_mode = 1
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fov_zoom_amt = 0.998
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recoil_amount = Vector3(0.5, 0.2, 0.2)
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