ammo rework seems to mostly be in order
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23
assets/weaponresources/mac10_resource.tres
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23
assets/weaponresources/mac10_resource.tres
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[gd_resource type="Resource" script_class="gun_stats" load_steps=3 format=3 uid="uid://i3y4quaxs5mb"]
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[ext_resource type="Texture2D" uid="uid://gx3iw54iemho" path="res://assets/Textures/ObjectTextures/mac10.png" id="1_a3w77"]
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[ext_resource type="Script" path="res://scripts/gun_stats_resource.gd" id="2_tl7g6"]
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[resource]
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script = ExtResource("2_tl7g6")
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gun_name = "Mac 10"
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gun_icon = ExtResource("1_a3w77")
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ammo_type = 0
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fov_zoom_amt = 0.98
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use_ads = false
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recoil_amount = Vector3(0.2, 0.05, 0.05)
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kick_amount = 0.1
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max_ammo = 15
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start_mags = 3
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bullet_damage = 1
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smoke_enabled = false
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bullet_force_mod = 5.0
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bullet_speed = 150
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bullet_drop = 0.3
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random_spread_amt = 1.0
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fire_pitch_scale_amt = 0.2
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