ammo rework seems to mostly be in order
This commit is contained in:
@@ -1,10 +1,9 @@
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[gd_scene load_steps=117 format=4 uid="uid://6agmt1hqlhww"]
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[gd_scene load_steps=116 format=4 uid="uid://6agmt1hqlhww"]
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[ext_resource type="Script" path="res://scripts/LevelManager.gd" id="1_sbpvn"]
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[ext_resource type="PackedScene" uid="uid://brl0bsqjl5dg3" path="res://assets/mac_10.tscn" id="2_fn4vb"]
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[ext_resource type="Texture2D" uid="uid://ckjcv72jcojjh" path="res://assets/materials/91_laurel hedge PBR texture-seamless_hr/91_laurel hedge_DIFF (Custom).jpg" id="3_3ov8a"]
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[ext_resource type="LightmapGIData" uid="uid://bwpvltmeo4cfl" path="res://assets/LevelBlockouts/blockout_2.lmbake" id="3_d2pxn"]
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[ext_resource type="PackedScene" uid="uid://dslxb3psx30vp" path="res://assets/pistol1.tscn" id="3_s3a37"]
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[ext_resource type="Texture2D" uid="uid://d210plbmb7a2o" path="res://assets/materials/91_laurel hedge PBR texture-seamless_hr/91_laurel hedge_NORM (Custom).jpg" id="4_5u2rd"]
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[ext_resource type="PackedScene" uid="uid://20csd6dmwj4y" path="res://assets/jump_platform.tscn" id="4_j47q8"]
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[ext_resource type="Texture2D" uid="uid://b43o7m3ykjvqg" path="res://assets/materials/71_clean plaster PBR texture-seamless_hr/71_clean plaster_DIFF.jpg" id="5_bm4ps"]
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@@ -927,7 +926,6 @@ player = NodePath("Player")
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money = 50
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start_health = 5
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gun_1 = ExtResource("2_fn4vb")
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gun_2 = ExtResource("3_s3a37")
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health_drop_enabled = false
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[node name="Player" parent="." instance=ExtResource("9_3usor")]
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -1100,6 +1100,7 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0718293, 0)
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script = ExtResource("2_7rsti")
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gun_name = ".44 Galore"
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gun_icon = ExtResource("3_nl201")
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ammo_type = 1
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fire_mode = 1
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fov_zoom_amt = 15
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recoil_amount = Vector3(0.125, 0.1, 0.1)
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@@ -481,6 +481,7 @@ _data = {
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script = ExtResource("1_ra4f1")
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gun_name = "Badooka"
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gun_icon = ExtResource("2_41bg8")
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ammo_type = 4
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fire_mode = 1
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max_ammo = 1
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bullet_speed = 60.0
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23
assets/weaponresources/mac10_resource.tres
Normal file
23
assets/weaponresources/mac10_resource.tres
Normal file
@@ -0,0 +1,23 @@
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[gd_resource type="Resource" script_class="gun_stats" load_steps=3 format=3 uid="uid://i3y4quaxs5mb"]
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[ext_resource type="Texture2D" uid="uid://gx3iw54iemho" path="res://assets/Textures/ObjectTextures/mac10.png" id="1_a3w77"]
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[ext_resource type="Script" path="res://scripts/gun_stats_resource.gd" id="2_tl7g6"]
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[resource]
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script = ExtResource("2_tl7g6")
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gun_name = "Mac 10"
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gun_icon = ExtResource("1_a3w77")
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ammo_type = 0
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fov_zoom_amt = 0.98
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use_ads = false
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recoil_amount = Vector3(0.2, 0.05, 0.05)
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kick_amount = 0.1
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max_ammo = 15
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start_mags = 3
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bullet_damage = 1
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smoke_enabled = false
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bullet_force_mod = 5.0
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bullet_speed = 150
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bullet_drop = 0.3
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random_spread_amt = 1.0
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fire_pitch_scale_amt = 0.2
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