more tweaks to leaderboard, also changed how gun points during sway
This commit is contained in:
@@ -1,4 +1,4 @@
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[gd_scene load_steps=29 format=3 uid="uid://otkecr0hcyon"]
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[gd_scene load_steps=31 format=3 uid="uid://otkecr0hcyon"]
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[ext_resource type="PackedScene" uid="uid://bj1y0fbjtul4a" path="res://post_processing.tscn" id="1_48lr2"]
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[ext_resource type="PackedScene" uid="uid://drwae3loscbw7" path="res://assets/player.tscn" id="1_ibypk"]
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@@ -20,6 +20,8 @@
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[ext_resource type="Terrain3DAssets" uid="uid://dal3jhw6241qg" path="res://demo/data/assets.tres" id="19_wqead"]
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[ext_resource type="PackedScene" uid="uid://b6d8oy7iuad4a" path="res://cloud1.tscn" id="20_wqead"]
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[ext_resource type="Script" uid="uid://1q8lyvac5gft" path="res://scripts/cloudSpawner.gd" id="21_mlcq0"]
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[ext_resource type="PackedScene" uid="uid://bvjrsc86n2ak0" path="res://assets/deposit_money.tscn" id="21_v6g1i"]
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[ext_resource type="PackedScene" uid="uid://bessq6hl7qsh8" path="res://assets/stats.tscn" id="22_v6g1i"]
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[sub_resource type="Gradient" id="Gradient_vr1m7"]
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offsets = PackedFloat32Array(0.2, 1)
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@@ -426,3 +428,9 @@ light_color = Color(1, 0.885, 0.77, 1)
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light_energy = 15.0
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shadow_enabled = true
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spot_angle = 50.83
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[node name="DEPOSIT MONEY" parent="." instance=ExtResource("21_v6g1i")]
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transform = Transform3D(-0.993502, 0, -0.11381, 0, 1, 0, 0.11381, 0, -0.993502, 22.3872, 2.28075, -1.67325)
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[node name="Stats" parent="." instance=ExtResource("22_v6g1i")]
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transform = Transform3D(-0.992703, 0, -0.120587, 0, 1, 0, 0.120587, 0, -0.992703, 18.3029, 3.10808, -2.49889)
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@@ -1,4 +1,4 @@
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[gd_resource type="VisualShader" load_steps=31 format=3 uid="uid://dtleyj0ot0g1n"]
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[gd_resource type="VisualShader" load_steps=31 format=3 uid="uid://moixdam5rxx7"]
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[sub_resource type="VisualShaderNodeFresnel" id="VisualShaderNodeFresnel_jqdis"]
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default_input_values = [2, false, 3, 1.5]
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@@ -222,6 +222,9 @@ target_position = Vector3(0, 0, -200)
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collision_mask = 105
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collide_with_areas = true
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[node name="GunLookTarget" type="Marker3D" parent="Head/Recoil/Camera3D/BulletRay"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.265447, 0, -4.48192)
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[node name="InteractRay" type="RayCast3D" parent="Head/Recoil/Camera3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.00322104, -0.0232438)
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target_position = Vector3(0, 0, -2.5)
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@@ -12,8 +12,8 @@ gradient = SubResource("Gradient_idjmm")
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width = 24
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[sub_resource type="Curve" id="Curve_idjmm"]
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_limits = [0.0, 2.0, 0.0, 24.0]
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_data = [Vector2(5, 0), 0.0, 0.66, 0, 0, Vector2(12, 2), 0.0, 0.0, 0, 0, Vector2(20, 0), -0.66, 0.0, 0, 0]
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_limits = [0.0, 1.0, 0.0, 24.0]
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_data = [Vector2(5, 0), 0.0, 0.44, 0, 0, Vector2(12, 1), 0.0, 0.0, 0, 0, Vector2(20, 0), -0.37, 0.0, 0, 0]
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point_count = 3
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[sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_xp6wm"]
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