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57
scripts/gun.gd
Normal file
57
scripts/gun.gd
Normal file
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extends Node3D
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var start_position
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var start_rotation
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var random_spread_start
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@export_group("Gun Feel")
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@export var recoil_amount = .2
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@export var max_ammo = 15
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@export var start_mags = 3
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@export var bullet_damage = 1
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@export var kick_amount = 1
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@export var bullet_speed = 150
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@export var bullet_drop = .3
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@export var random_spread_amt = 1.0
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@export_group("Gun Assets")
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@export_subgroup("Main Assets")
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@export var flare_light : Node
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@export var bullet : Resource
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@export var bullethole : Resource
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@export var casing : Resource
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@export var mag : Resource
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@export_subgroup("Raycast Nodes")
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@export var anim_player : Node
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@export var barrel_raycast : Node
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@export var casing_ejector : Node
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@export var mag_ejector : Node
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@export_subgroup("Audio Clips")
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@export var audio_fire : Node
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@export var audio_empty : Node
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@export var audio_reload : Node
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@onready var player = $"../../../../"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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start_position = self.position
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start_rotation = self.rotation
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random_spread_start = random_spread_amt
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_gun_anims_animation_finished(anim_name):
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if anim_name == "reload":
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if player.ammo_reserve >= max_ammo:
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player.ammo += max_ammo
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player.ammo_reserve -= max_ammo
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player.reloading = false
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else:
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player.ammo += player.ammo_reserve
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player.ammo_reserve -= player.ammo_reserve
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player.reloading = false
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