initial commit

This commit is contained in:
Derek
2024-07-14 13:13:05 -05:00
commit 9241836cf4
309 changed files with 15043 additions and 0 deletions

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scripts/gun.gd Normal file
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extends Node3D
var start_position
var start_rotation
var random_spread_start
@export_group("Gun Feel")
@export var recoil_amount = .2
@export var max_ammo = 15
@export var start_mags = 3
@export var bullet_damage = 1
@export var kick_amount = 1
@export var bullet_speed = 150
@export var bullet_drop = .3
@export var random_spread_amt = 1.0
@export_group("Gun Assets")
@export_subgroup("Main Assets")
@export var flare_light : Node
@export var bullet : Resource
@export var bullethole : Resource
@export var casing : Resource
@export var mag : Resource
@export_subgroup("Raycast Nodes")
@export var anim_player : Node
@export var barrel_raycast : Node
@export var casing_ejector : Node
@export var mag_ejector : Node
@export_subgroup("Audio Clips")
@export var audio_fire : Node
@export var audio_empty : Node
@export var audio_reload : Node
@onready var player = $"../../../../"
# Called when the node enters the scene tree for the first time.
func _ready():
start_position = self.position
start_rotation = self.rotation
random_spread_start = random_spread_amt
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass
func _on_gun_anims_animation_finished(anim_name):
if anim_name == "reload":
if player.ammo_reserve >= max_ammo:
player.ammo += max_ammo
player.ammo_reserve -= max_ammo
player.reloading = false
else:
player.ammo += player.ammo_reserve
player.ammo_reserve -= player.ammo_reserve
player.reloading = false