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40
scripts/enemy_cannon.gd
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40
scripts/enemy_cannon.gd
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extends Node3D
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const CANNON_MIN_POWER = 7
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const CANNON_MAX_POWER = 20
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const TIMER_MIN = 0
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const TIMER_MAX = 20
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var spider = load("res://assets/spider.tscn")
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@onready var timer = $Timer
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var enemy
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var rng = RandomNumberGenerator.new()
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var rand_rot_y
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var fire = true
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@onready var cannon_dir = $RayCast3D
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass #self.rotation += Vector3(0,0,0) * delta
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func _on_timer_timeout():
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# Random Variables
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var lv_y = rng.randf_range(CANNON_MIN_POWER,CANNON_MAX_POWER)
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var rand_timer = rng.randf_range(TIMER_MIN,TIMER_MAX)
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# Reset Timer
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timer.wait_time = rand_timer #rand_timer
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# Shoot that shit
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enemy = spider.instantiate()
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enemy.position = cannon_dir.global_position
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enemy.transform.basis = cannon_dir.global_transform.basis
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#enemy.linear_velocity += cannon_dir.global_transform.basis * Vector3(0,lv_y,0)
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get_parent().add_child(enemy)
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