initial commit

This commit is contained in:
Derek
2024-07-14 13:13:05 -05:00
commit 9241836cf4
309 changed files with 15043 additions and 0 deletions

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scripts/enemy_cannon.gd Normal file
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extends Node3D
const CANNON_MIN_POWER = 7
const CANNON_MAX_POWER = 20
const TIMER_MIN = 0
const TIMER_MAX = 20
var spider = load("res://assets/spider.tscn")
@onready var timer = $Timer
var enemy
var rng = RandomNumberGenerator.new()
var rand_rot_y
var fire = true
@onready var cannon_dir = $RayCast3D
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass #self.rotation += Vector3(0,0,0) * delta
func _on_timer_timeout():
# Random Variables
var lv_y = rng.randf_range(CANNON_MIN_POWER,CANNON_MAX_POWER)
var rand_timer = rng.randf_range(TIMER_MIN,TIMER_MAX)
# Reset Timer
timer.wait_time = rand_timer #rand_timer
# Shoot that shit
enemy = spider.instantiate()
enemy.position = cannon_dir.global_position
enemy.transform.basis = cannon_dir.global_transform.basis
#enemy.linear_velocity += cannon_dir.global_transform.basis * Vector3(0,lv_y,0)
get_parent().add_child(enemy)