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13
scripts/die_particles.gd
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13
scripts/die_particles.gd
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extends Node3D
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@onready var die_particles = $dieParticles
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@onready var audio_die = $Audio/Die
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# Called when the node enters the scene tree for the first time.
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func _ready():
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die_particles.emitting = true
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audio_die.play()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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