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19
scripts/UIScreenAdjust.gd
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19
scripts/UIScreenAdjust.gd
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extends TextureRect
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var viewportWidth
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var viewportHeight
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var start_size
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var changed_size
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# Called when the node enters the scene tree for the first time.
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func _ready():
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viewportWidth = get_viewport().size.x
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viewportHeight = get_viewport().size.y
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start_size = Vector2(size.x, size.y)
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changed_size = start_size
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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position = Vector2(viewportWidth/2 - (size.x/2), viewportHeight/2 - (size.y/2))
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