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25
scripts/JumpPlatform.gd
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25
scripts/JumpPlatform.gd
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extends StaticBody3D
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@export var jump_amount = 20
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@export var stamina_replenish = true
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@export var ammo_amount = 20
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@onready var jump_sound = $JumpSound
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_area_3d_body_entered(body):
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if body.is_in_group("player"):
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body.velocity.y = jump_amount
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jump_sound.play()
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if body.ammo < body.gun.max_ammo + ammo_amount:
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body.ammo += ammo_amount
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if stamina_replenish == true:
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body.remaining_stamina = body.MAX_STAMINA
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