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40
assets/die_particles.tscn
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40
assets/die_particles.tscn
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[gd_scene load_steps=6 format=3 uid="uid://b0rkkp07y3fnu"]
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[ext_resource type="Script" path="res://scripts/die_particles.gd" id="1_frf2k"]
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[ext_resource type="AudioStream" uid="uid://wd061pl0d7rl" path="res://assets/Audio/deep-low-explosion-SBA-300054677.wav" id="2_ddmln"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_e1gej"]
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albedo_color = Color(0.586219, 0.0370184, 0.140967, 1)
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emission_enabled = true
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emission = Color(0.941176, 0, 0, 1)
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emission_energy_multiplier = 8.0
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_evi0f"]
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direction = Vector3(0, 1, 0)
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spread = 66.739
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initial_velocity_min = 1.0
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initial_velocity_max = 10.0
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[sub_resource type="BoxMesh" id="BoxMesh_00qq1"]
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size = Vector3(0.1, 0.1, 0.1)
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[node name="dieParticles" type="Node3D"]
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script = ExtResource("1_frf2k")
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[node name="dieParticles" type="GPUParticles3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.17952, 0)
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material_override = SubResource("StandardMaterial3D_e1gej")
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cast_shadow = 0
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emitting = false
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amount = 250
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lifetime = 5.0
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one_shot = true
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explosiveness = 1.0
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process_material = SubResource("ParticleProcessMaterial_evi0f")
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draw_pass_1 = SubResource("BoxMesh_00qq1")
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[node name="Audio" type="Node3D" parent="."]
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[node name="Die" type="AudioStreamPlayer3D" parent="Audio"]
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stream = ExtResource("2_ddmln")
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volume_db = 10.0
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