removed jolt physics addon as it is now default, started playing with seed generation of playlists
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@@ -29,22 +29,12 @@ func _on_body_entered(body: Node3D) -> void:
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var scene = ENEMY_WORKING_SCENE_ASYNCTEST.instantiate()
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get_tree().current_scene.add_child(scene)
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scene.global_position = global_position
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##Let the Bounds detector know player is exiting
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#SignalBus.emit_signal("player_exiting_tree")
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#
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#if hub_portal:
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##add back other portals to round portal array
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#GameGlobals.current_match[GameGlobals.current_round_id].remove_at(index)
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##Set incoming gamemode
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#GameGlobals.loading_gamemode = level_gamemode
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##Save data
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#if get_tree().current_scene.gamemode.load_save == true:
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#SaveLoad.save_game_data(get_tree().current_scene.get_name())
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#SaveLoad.save_user_data()
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#get_tree().change_scene_to_file(scene_path)
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#else:
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#body.velocity = -body.velocity * 1.1
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#Set incoming gamemode
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GameGlobals.loading_gamemode = level_gamemode
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#Save data
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if get_tree().current_scene.gamemode.load_save == true:
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SaveLoad.save_game_data(get_tree().current_scene.get_name())
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SaveLoad.save_user_data()
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func _on_start_activation_timeout() -> void:
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