removed jolt physics addon as it is now default, started playing with seed generation of playlists
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@@ -100,6 +100,7 @@ _data = {
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[node name="Hub1" type="Node3D"]
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script = ExtResource("1_v17bv")
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map_name = "Hub 1"
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gamemode = ExtResource("2_pxx7p")
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[node name="Player" parent="." instance=ExtResource("1_ibypk")]
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@@ -234,3 +235,5 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -19.1056, 3.01416, -13.8355)
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[node name="pistol1_pickup2" parent="." instance=ExtResource("10_20m5p")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -19.6736, 6.57787, -17.6494)
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[node name="Tubes" type="Node3D" parent="."]
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@@ -30,8 +30,6 @@ physics_material_override = SubResource("PhysicsMaterial_p0vkd")
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continuous_cd = true
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contact_monitor = true
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max_contacts_reported = 1
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linear_damp = 0.1
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angular_damp = 0.1
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script = ExtResource("1_6f8y7")
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[node name="casing2" parent="." instance=ExtResource("2_1ed71")]
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@@ -804,7 +804,7 @@ transform = Transform3D(-0.0050006, -0.00706674, 1.87676, 0.00197077, 1.87676, 0
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target_position = Vector3(0, 0, -0.1)
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[node name="RayCastCasing" type="RayCast3D" parent="mac10"]
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transform = Transform3D(-0.00171201, 5.61171e-05, 1.87678, 0.567942, 1.78878, 0.000464575, -1.78878, 0.567941, -0.00164872, 0.38, 0.169931, -0.210019)
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transform = Transform3D(-0.00171201, 5.61171e-05, 1.87678, 0.567942, 1.78878, 0.000464575, -1.78878, 0.567941, -0.00164872, 0.379999, 0.169931, -0.355599)
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target_position = Vector3(1, 0, 0)
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[node name="Trigger" type="MeshInstance3D" parent="mac10"]
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@@ -2,8 +2,8 @@
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[ext_resource type="Script" uid="uid://euykrpkb4h0m" path="res://scripts/scene_changer.gd" id="1_7ngxb"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_mvtr6"]
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size = Vector3(20, 20, 20)
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[sub_resource type="SphereShape3D" id="SphereShape3D_idsnf"]
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radius = 5.0
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[sub_resource type="SphereMesh" id="SphereMesh_wfy04"]
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@@ -20,7 +20,7 @@ collision_mask = 4
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script = ExtResource("1_7ngxb")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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shape = SubResource("BoxShape3D_mvtr6")
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shape = SubResource("SphereShape3D_idsnf")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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visible = false
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