fixed revolver setup so that it only populates owned casings
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@@ -1,9 +1,8 @@
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[gd_scene load_steps=120 format=4 uid="uid://dyop6vk3rgkkb"]
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[gd_scene load_steps=119 format=4 uid="uid://dyop6vk3rgkkb"]
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[ext_resource type="Script" uid="uid://bkii8jwf0k7tq" path="res://scripts/LevelManager.gd" id="1_orhgl"]
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[ext_resource type="Texture2D" uid="uid://dqs06ic3vjtwk" path="res://assets/Models/asphalt1.albedo.jpg" id="1_w4rag"]
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[ext_resource type="PackedScene" uid="uid://drwae3loscbw7" path="res://assets/player.tscn" id="2_f87c2"]
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[ext_resource type="Resource" uid="uid://dn3t7wcoumlm3" path="res://GameModes/standard.tres" id="2_ynfvy"]
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[ext_resource type="PackedScene" uid="uid://20csd6dmwj4y" path="res://assets/jump_platform.tscn" id="4_8nxyr"]
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[ext_resource type="PackedScene" uid="uid://dws2vwfxubqvb" path="res://assets/cannon.tscn" id="5_28rul"]
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[ext_resource type="Texture2D" uid="uid://bu3w5slec6gib" path="res://assets/Models/brick1.png" id="6_e1oan"]
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@@ -1141,7 +1140,6 @@ _data = {
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[node name="Test Level 2" type="Node3D" node_paths=PackedStringArray("player")]
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script = ExtResource("1_orhgl")
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gamemode = ExtResource("2_ynfvy")
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player = NodePath("Player")
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[node name="Player" parent="." instance=ExtResource("2_f87c2")]
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