got the script closer but also broke it harder
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@@ -41,7 +41,8 @@ bullet_damage = 1
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smoke_enabled = false
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bullet_force_mod = 5.0
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bullet_speed = 600
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shotgun_spread = Vector3(0.1, 0.1, 0.1)
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shotgun_spread = Vector3(10, 10, 10)
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pellets_per_shot = 20
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_11x5l"]
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resource_name = "blunderbus.stock"
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@@ -637,7 +638,7 @@ tracks/4/keys = {
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"transitions": PackedFloat32Array(1, 1),
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"values": [{
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"args": [],
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"method": &"fire"
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"method": &"shotgun_pellet_spawn"
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}, {
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"args": [true],
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"method": &"barrel_smoke"
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