minor tweaks
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@@ -397,7 +397,7 @@ gun_name = "Mac 10"
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recoil_amount = 0.7
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recoil_amount = 0.7
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max_ammo = 30
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max_ammo = 30
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bullet_damage = 2
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bullet_damage = 2
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bullet_drop = 0.07
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bullet_drop = 0.01
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random_spread_amt = 0.5
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random_spread_amt = 0.5
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fire_pitch_scale_amt = 0.1
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fire_pitch_scale_amt = 0.1
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flare_light = NodePath("mac10/SpotLight3D")
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flare_light = NodePath("mac10/SpotLight3D")
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@@ -417,12 +417,12 @@ size = Vector3(16.265, 5.07275, 15.3267)
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[node name="Test Level 2" type="Node3D" node_paths=PackedStringArray("player")]
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[node name="Test Level 2" type="Node3D" node_paths=PackedStringArray("player")]
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script = ExtResource("1_orhgl")
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script = ExtResource("1_orhgl")
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player = NodePath("Player")
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player = NodePath("Player")
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money = 10
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health = 10
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health = 10
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gun_1 = ExtResource("2_6rjit")
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gun_1 = ExtResource("2_6rjit")
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[node name="Player" parent="." instance=ExtResource("2_f87c2")]
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[node name="Player" parent="." instance=ExtResource("2_f87c2")]
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transform = Transform3D(-0.866025, 0, -0.5, 0, 1, 0, 0.5, 0, -0.866025, -16.0295, 1.4435, 12.1166)
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transform = Transform3D(-0.866025, 0, -0.5, 0, 1, 0, 0.5, 0, -0.866025, -16.0295, 1.4435, 12.1166)
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AUDIO = false
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weapon_sway_amount = 0.07
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weapon_sway_amount = 0.07
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weapon_rotation_amount = 0.07
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weapon_rotation_amount = 0.07
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