starting work on muzzle flash

This commit is contained in:
derek
2025-04-18 13:38:26 -05:00
parent 9bcc51fe91
commit 8d17c855cd
4 changed files with 43 additions and 3 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.1 MiB

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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://2gucftaru7jn"
path="res://.godot/imported/MuzzleFlash.jpg-5729811b54a1e92e89bd909d9e8621d0.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/Textures/MuzzleFlash.jpg"
dest_files=["res://.godot/imported/MuzzleFlash.jpg-5729811b54a1e92e89bd909d9e8621d0.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -227,10 +227,16 @@ tracks/4/path = NodePath(".")
tracks/4/interp = 1 tracks/4/interp = 1
tracks/4/loop_wrap = true tracks/4/loop_wrap = true
tracks/4/keys = { tracks/4/keys = {
"times": PackedFloat32Array(0.26, 1.6), "times": PackedFloat32Array(0, 0.04, 0.26, 1.6),
"transitions": PackedFloat32Array(1, 1), "transitions": PackedFloat32Array(1, 1, 1, 1),
"values": [{ "values": [{
"args": [], "args": [],
"method": &"mark_anim_rot"
}, {
"args": [],
"method": &"mark_anim_rot"
}, {
"args": [],
"method": &"spawn_mag" "method": &"spawn_mag"
}, { }, {
"args": [], "args": [],

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@@ -18,7 +18,7 @@ fire_mode = 2
fov_zoom_amt = 0.98 fov_zoom_amt = 0.98
crosshair_radius = 25 crosshair_radius = 25
ads = false ads = false
recoil_amount = Vector3(0.05, 0.05, 0.05) recoil_amount = Vector3(0.015, 0.05, 0.05)
crosshair_jump_amount = 10 crosshair_jump_amount = 10
kick_amount = 0.1 kick_amount = 0.1
max_ammo = 15 max_ammo = 15