starting work on muzzle flash
This commit is contained in:
BIN
assets/Textures/MuzzleFlash.jpg
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BIN
assets/Textures/MuzzleFlash.jpg
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34
assets/Textures/MuzzleFlash.jpg.import
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34
assets/Textures/MuzzleFlash.jpg.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://2gucftaru7jn"
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path="res://.godot/imported/MuzzleFlash.jpg-5729811b54a1e92e89bd909d9e8621d0.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/Textures/MuzzleFlash.jpg"
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dest_files=["res://.godot/imported/MuzzleFlash.jpg-5729811b54a1e92e89bd909d9e8621d0.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@@ -227,10 +227,16 @@ tracks/4/path = NodePath(".")
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tracks/4/interp = 1
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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tracks/4/keys = {
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"times": PackedFloat32Array(0.26, 1.6),
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"times": PackedFloat32Array(0, 0.04, 0.26, 1.6),
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"transitions": PackedFloat32Array(1, 1),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"values": [{
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"values": [{
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"args": [],
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"args": [],
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"method": &"mark_anim_rot"
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}, {
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"args": [],
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"method": &"mark_anim_rot"
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}, {
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"args": [],
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"method": &"spawn_mag"
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"method": &"spawn_mag"
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}, {
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}, {
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"args": [],
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"args": [],
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@@ -18,7 +18,7 @@ fire_mode = 2
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fov_zoom_amt = 0.98
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fov_zoom_amt = 0.98
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crosshair_radius = 25
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crosshair_radius = 25
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ads = false
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ads = false
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recoil_amount = Vector3(0.05, 0.05, 0.05)
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recoil_amount = Vector3(0.015, 0.05, 0.05)
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crosshair_jump_amount = 10
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crosshair_jump_amount = 10
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kick_amount = 0.1
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kick_amount = 0.1
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max_ammo = 15
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max_ammo = 15
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