refactored bullet script, broke shotgun pellets which will need to be fixed
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@@ -8,25 +8,18 @@ extends Projectile
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# Called when the node enters the scene tree for the first time.
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func _ready():
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linear_velocity += transform.basis * Vector3(0, 0, -bullet_speed)
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blast_radius = radius_shape.shape.radius
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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func _on_body_shape_entered(body_rid, body, body_shape_index, local_shape_index):
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if !body.is_in_group("player"):
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#move objects
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explode()
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#Spawn gpu particles
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var explosionspawn = explosion.instantiate()
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explosionspawn.position = self.global_position
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explosionspawn.transform.basis = self.global_transform.basis
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get_tree().get_root().add_child(explosionspawn)
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queue_free()
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#move objects
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explode()
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#Spawn gpu particles
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var explosionspawn = explosion.instantiate()
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explosionspawn.position = self.global_position
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explosionspawn.transform.basis = self.global_transform.basis
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get_tree().get_root().add_child(explosionspawn)
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queue_free()
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func explode():
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#get all collision objects that can be moved
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