refactored bullet script, broke shotgun pellets which will need to be fixed
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@@ -28,9 +28,8 @@ _data = {
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}
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[node name="ShotgunPellet" type="RigidBody3D" groups=["pellet", "spawned"]]
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visible = false
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collision_layer = 160
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collision_mask = 237
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collision_mask = 233
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mass = 0.01
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physics_material_override = SubResource("PhysicsMaterial_0ewk3")
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continuous_cd = true
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