minor tweak to rigidbody mass

This commit is contained in:
derek
2024-07-18 17:02:28 -05:00
parent 0676e28e89
commit 8c03e0cf60

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@@ -555,6 +555,7 @@ script = ExtResource("1_frf2k")
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00161432, 1.77527, -0.0469466) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00161432, 1.77527, -0.0469466)
collision_layer = 2 collision_layer = 2
collision_mask = 7 collision_mask = 7
mass = 5.0
[node name="Turret" type="MeshInstance3D" parent="RigidBody3D"] [node name="Turret" type="MeshInstance3D" parent="RigidBody3D"]
mesh = SubResource("ArrayMesh_v7rwr") mesh = SubResource("ArrayMesh_v7rwr")
@@ -584,6 +585,7 @@ volume_db = 10.0
[node name="body" type="RigidBody3D" parent="." groups=["scene_rigidbody"]] [node name="body" type="RigidBody3D" parent="." groups=["scene_rigidbody"]]
collision_layer = 2 collision_layer = 2
collision_mask = 7 collision_mask = 7
mass = 10.0
[node name="body" type="MeshInstance3D" parent="body"] [node name="body" type="MeshInstance3D" parent="body"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.03709, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.03709, 0)