clamber still a bit weird but getting better

This commit is contained in:
derek
2025-06-17 11:09:20 -05:00
parent daf0cf9c80
commit 8af4bdd6f6
6 changed files with 22 additions and 15 deletions

View File

@@ -14,13 +14,18 @@ func standard_movement(delta):
character.velocity.x = lerp(character.velocity.x, character.movement_input().x * move_speed * character.speed_modifiers(),delta * move_transition_speed)
character.velocity.z = lerp(character.velocity.z, character.movement_input().z * move_speed * character.speed_modifiers(),delta * move_transition_speed)
func jump_with_weight_mod():
character.velocity.y += character.JUMP_VELOCITY * character.speed_modifiers()
func standard_jump():
#first check for clamber, otherwise jump
print("CAN CLAMBER? - ",character.can_clamber())
if character.can_clamber():
Transitioned.emit(self,"clamber")
else:
character.velocity.y += character.JUMP_VELOCITY * character.speed_modifiers()
if Input.is_action_just_pressed("jump"):
#first check for clamber, otherwise jump
if character.can_clamber():
Transitioned.emit(self,"clamber")
else:
if character.jumps_remaining > 0:
character.jumps_remaining -= 1
jump_with_weight_mod()
func apply_gravity(delta):
character.velocity.y -= 9.8 * 1.25 * delta