clamber still a bit weird but getting better
This commit is contained in:
@@ -14,13 +14,18 @@ func standard_movement(delta):
|
||||
character.velocity.x = lerp(character.velocity.x, character.movement_input().x * move_speed * character.speed_modifiers(),delta * move_transition_speed)
|
||||
character.velocity.z = lerp(character.velocity.z, character.movement_input().z * move_speed * character.speed_modifiers(),delta * move_transition_speed)
|
||||
|
||||
func jump_with_weight_mod():
|
||||
character.velocity.y += character.JUMP_VELOCITY * character.speed_modifiers()
|
||||
|
||||
func standard_jump():
|
||||
#first check for clamber, otherwise jump
|
||||
print("CAN CLAMBER? - ",character.can_clamber())
|
||||
if character.can_clamber():
|
||||
Transitioned.emit(self,"clamber")
|
||||
else:
|
||||
character.velocity.y += character.JUMP_VELOCITY * character.speed_modifiers()
|
||||
if Input.is_action_just_pressed("jump"):
|
||||
#first check for clamber, otherwise jump
|
||||
if character.can_clamber():
|
||||
Transitioned.emit(self,"clamber")
|
||||
else:
|
||||
if character.jumps_remaining > 0:
|
||||
character.jumps_remaining -= 1
|
||||
jump_with_weight_mod()
|
||||
|
||||
func apply_gravity(delta):
|
||||
character.velocity.y -= 9.8 * 1.25 * delta
|
||||
|
||||
Reference in New Issue
Block a user