clamber still a bit weird but getting better

This commit is contained in:
derek
2025-06-17 11:09:20 -05:00
parent daf0cf9c80
commit 8af4bdd6f6
6 changed files with 22 additions and 15 deletions

View File

@@ -388,9 +388,10 @@ target_position = Vector3(0, -1.995, 0)
collision_mask = 33
[node name="ClamberCheckRay" type="RayCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.607088, -0.488815)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.607088, -0.279418)
target_position = Vector3(0, 0, -1)
collision_mask = 33
hit_back_faces = false
[connection signal="tree_entered" from="." to="." method="_on_tree_entered"]
[connection signal="body_entered" from="pick_up_detection" to="." method="_on_pick_up_detection_body_entered"]