clamber still a bit weird but getting better
This commit is contained in:
@@ -388,9 +388,10 @@ target_position = Vector3(0, -1.995, 0)
|
||||
collision_mask = 33
|
||||
|
||||
[node name="ClamberCheckRay" type="RayCast3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.607088, -0.488815)
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.607088, -0.279418)
|
||||
target_position = Vector3(0, 0, -1)
|
||||
collision_mask = 33
|
||||
hit_back_faces = false
|
||||
|
||||
[connection signal="tree_entered" from="." to="." method="_on_tree_entered"]
|
||||
[connection signal="body_entered" from="pick_up_detection" to="." method="_on_pick_up_detection_body_entered"]
|
||||
|
||||
Reference in New Issue
Block a user