started work on clouds
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22
scripts/cloudSpawner.gd
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22
scripts/cloudSpawner.gd
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extends CSGBox3D
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@export var number_of_clouds : int = 50
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@export var cloud = preload("res://cloud1.tscn")
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func _ready() -> void:
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spawn_clouds()
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func spawn_clouds():
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print("SPAWNING CLOUDS")
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while number_of_clouds >= 0:
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number_of_clouds -= 1
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var x : float = randf_range(size.x / 2, -size.x /2)
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var y : float = randf_range(size.y/ 2, -size.y /2)
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var z : float = randf_range(size.z / 2, -size.z /2)
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var spawn_pos = Vector3(x,y,z)
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var cloud = cloud.instantiate()
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add_child(cloud)
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cloud.global_position = self.global_position + spawn_pos
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print("CLOUD POS : ",spawn_pos)
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1
scripts/cloudSpawner.gd.uid
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1
scripts/cloudSpawner.gd.uid
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uid://1q8lyvac5gft
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12
scripts/cloud_spawner.tscn
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12
scripts/cloud_spawner.tscn
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[gd_scene load_steps=3 format=3 uid="uid://c0vc26f4warsi"]
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[ext_resource type="Script" uid="uid://1q8lyvac5gft" path="res://scripts/cloudSpawner.gd" id="1_4fk3q"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hthjk"]
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transparency = 1
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shading_mode = 0
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albedo_color = Color(1, 1, 1, 0)
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[node name="CSGBox3D" type="CSGBox3D"]
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material = SubResource("StandardMaterial3D_hthjk")
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script = ExtResource("1_4fk3q")
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