started work on clouds
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25
cloud1.tscn
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25
cloud1.tscn
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[gd_scene load_steps=5 format=3 uid="uid://b6d8oy7iuad4a"]
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[ext_resource type="Texture2D" uid="uid://cok8af7y2qrmo" path="res://assets/Textures/clouds/FX_CloudAlpha01.png" id="1_g3s35"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_017xs"]
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emission_shape = 3
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emission_box_extents = Vector3(20, 10, 20)
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gravity = Vector3(0, 0, 0)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7tvac"]
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transparency = 1
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shading_mode = 0
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albedo_texture = ExtResource("1_g3s35")
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billboard_mode = 1
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[sub_resource type="QuadMesh" id="QuadMesh_0l02b"]
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material = SubResource("StandardMaterial3D_7tvac")
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size = Vector2(50, 50)
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[node name="Node3D" type="GPUParticles3D"]
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amount = 50
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lifetime = 60.0
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explosiveness = 0.98
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process_material = SubResource("ParticleProcessMaterial_017xs")
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draw_pass_1 = SubResource("QuadMesh_0l02b")
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