started work on clouds

This commit is contained in:
Derek
2025-03-31 22:31:59 -05:00
parent 3346da1ed7
commit 8999a68854
74 changed files with 918 additions and 40 deletions

25
cloud1.tscn Normal file
View File

@@ -0,0 +1,25 @@
[gd_scene load_steps=5 format=3 uid="uid://b6d8oy7iuad4a"]
[ext_resource type="Texture2D" uid="uid://cok8af7y2qrmo" path="res://assets/Textures/clouds/FX_CloudAlpha01.png" id="1_g3s35"]
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_017xs"]
emission_shape = 3
emission_box_extents = Vector3(20, 10, 20)
gravity = Vector3(0, 0, 0)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7tvac"]
transparency = 1
shading_mode = 0
albedo_texture = ExtResource("1_g3s35")
billboard_mode = 1
[sub_resource type="QuadMesh" id="QuadMesh_0l02b"]
material = SubResource("StandardMaterial3D_7tvac")
size = Vector2(50, 50)
[node name="Node3D" type="GPUParticles3D"]
amount = 50
lifetime = 60.0
explosiveness = 0.98
process_material = SubResource("ParticleProcessMaterial_017xs")
draw_pass_1 = SubResource("QuadMesh_0l02b")