they can hear now too
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@@ -153,21 +153,7 @@ func cache_player_pos():
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player_last_seen = line_of_sight_ray.get_collision_point()
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func add_point_of_interest(point,loudness,max_distance):
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var current_state_name = state_machine.current_state.name.to_lower()
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if current_state_name == "idle" or current_state_name == "search":
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var distance_to_point = global_position.distance_to(point)
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if distance_to_point <= max_distance:
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var perceived_loudness = 1/distance_to_point * loudness
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var add_point = {"point" : point, "loudness" : perceived_loudness}
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points_of_interest.append(add_point)
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if current_state_name == "idle":
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change_state_to("search")
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if current_state_name == "search":
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pass
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#get new waypoint
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#state_machine.current_state.investigate_points_of_interest()
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state_machine.current_state.investigate_points_of_interest(point,loudness,max_distance)
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func investigate_nearby_combat(ally,target):
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if ally != self:
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