made bullet with a camera on the end. other tweaks
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@@ -185,10 +185,7 @@ func die():
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get_tree().get_root().add_child(particlespawn)
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drop_loot(loot_amount)
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if last_enemy:
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emit_signal("last_enemy_dead")
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SignalBus.emit_signal("enemy_killed")
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queue_free()
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func drop_loot(number_of_drops):
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