made bullet with a camera on the end. other tweaks
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@@ -114,7 +114,8 @@ tracks/1/keys = {
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[sub_resource type="Animation" id="Animation_ylwlm"]
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resource_name = "remove"
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length = 0.5
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length = 0.35
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step = 0.01
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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@@ -122,7 +123,7 @@ tracks/0/path = NodePath("MeshHandle:position")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.5),
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"times": PackedFloat32Array(0, 0.35),
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"transitions": PackedFloat32Array(2, 2),
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"update": 0,
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"values": [Vector3(0, 0, 0), Vector3(0, 20, 0)]
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@@ -134,7 +135,7 @@ tracks/1/path = NodePath(".")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0.5),
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"times": PackedFloat32Array(0.35),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [],
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@@ -148,11 +149,23 @@ tracks/2/path = NodePath("Sphere:scale")
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tracks/2/interp = 2
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.5),
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"times": PackedFloat32Array(0, 0.35),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(1, 1, 1), Vector3(0, 0, 0)]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("MeshHandle/Mesh:visible")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_776o6"]
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_data = {
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