made bullet with a camera on the end. other tweaks

This commit is contained in:
derek
2024-11-26 17:07:36 -06:00
parent 86a05335e7
commit 86b084f694
17 changed files with 484 additions and 158 deletions

View File

@@ -114,7 +114,8 @@ tracks/1/keys = {
[sub_resource type="Animation" id="Animation_ylwlm"]
resource_name = "remove"
length = 0.5
length = 0.35
step = 0.01
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
@@ -122,7 +123,7 @@ tracks/0/path = NodePath("MeshHandle:position")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5),
"times": PackedFloat32Array(0, 0.35),
"transitions": PackedFloat32Array(2, 2),
"update": 0,
"values": [Vector3(0, 0, 0), Vector3(0, 20, 0)]
@@ -134,7 +135,7 @@ tracks/1/path = NodePath(".")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0.5),
"times": PackedFloat32Array(0.35),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
@@ -148,11 +149,23 @@ tracks/2/path = NodePath("Sphere:scale")
tracks/2/interp = 2
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.5),
"times": PackedFloat32Array(0, 0.35),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(1, 1, 1), Vector3(0, 0, 0)]
}
tracks/3/type = "value"
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/path = NodePath("MeshHandle/Mesh:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [true]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_776o6"]
_data = {