made bullet with a camera on the end. other tweaks
This commit is contained in:
@@ -1,12 +1,11 @@
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[gd_scene load_steps=24 format=3 uid="uid://dslxb3psx30vp"]
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[gd_scene load_steps=23 format=3 uid="uid://dslxb3psx30vp"]
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[ext_resource type="PackedScene" uid="uid://svrb3n31mkag" path="res://assets/Models/gun.blend" id="1_frekg"]
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[ext_resource type="Script" path="res://scripts/trackerGun.gd" id="2_ieev5"]
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[ext_resource type="PackedScene" uid="uid://7u8hjsvnfwjn" path="res://assets/tracker_bullet.tscn" id="3_hixkr"]
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[ext_resource type="PackedScene" uid="uid://crvohhc6kgshn" path="res://assets/bullet_hole.tscn" id="4_bu1g0"]
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[ext_resource type="PackedScene" uid="uid://c1gdehrsytlkk" path="res://assets/casing_2.tscn" id="5_gls8p"]
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[ext_resource type="PackedScene" uid="uid://cp8563f0oxvff" path="res://assets/mag1.tscn" id="6_ysonb"]
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[ext_resource type="AudioStream" uid="uid://ba0w04uqqexpn" path="res://assets/Audio/Weapons/machine-gun-m16-double-shot-close-perspective-SBA-300130711.wav" id="8_jtjwm"]
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[ext_resource type="AudioStream" uid="uid://bxjv50ivk3fvn" path="res://assets/Audio/Weapons/9mm Full Size Pistol/Gunshots/9mm Full Size Pistol - Gunshot B 001.wav" id="7_25stk"]
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[ext_resource type="AudioStream" uid="uid://t50i483xmj3a" path="res://assets/Audio/Weapons/toy-click-spin-SBA-300071143.wav" id="9_btm61"]
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[ext_resource type="AudioStream" uid="uid://db3iy0f1pa5lg" path="res://assets/Audio/Weapons/gun-m-16-reload-full-clip-magazine-SBA-300121257.wav" id="10_xn8pu"]
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[ext_resource type="Texture2D" uid="uid://dtg3nb2ew72c3" path="res://assets/star_05.png" id="11_x0sef"]
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@@ -241,6 +240,64 @@ tracks/4/keys = {
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}]
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}
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[sub_resource type="Animation" id="Animation_lhlkm"]
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resource_name = "remove_tracker"
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length = 0.35
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step = 0.01
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("gun:position")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.16, 0.24, 0.35),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Vector3(0, -0.000397999, 0), Vector3(0, -0.0215431, 0), Vector3(0, 0.116845, 0), Vector3(0, -0.000397999, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("gun:rotation")
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tracks/1/interp = 2
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.16, 0.24, 0.35),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Vector3(0, -1.5708, 0), Vector3(1.04543e-06, -1.5708, 0.288695), Vector3(-2.69979e-06, -1.5708, -0.841737), Vector3(0, -1.5708, 0)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("gun/slide:position")
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tracks/2/interp = 2
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(),
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"transitions": PackedFloat32Array(),
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"update": 0,
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"values": []
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}
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tracks/3/type = "method"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath(".")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0.16, 0.35),
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"transitions": PackedFloat32Array(1, 1),
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"values": [{
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"args": [],
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"method": &"remove_tracker"
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}, {
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"args": [],
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"method": &"check_ammo"
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}]
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}
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[sub_resource type="Animation" id="Animation_bsc1a"]
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resource_name = "shoot"
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length = 0.1
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@@ -356,61 +413,6 @@ tracks/2/keys = {
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}]
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}
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[sub_resource type="Animation" id="Animation_lhlkm"]
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resource_name = "remove_tracker"
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length = 0.35
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step = 0.01
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("gun:position")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.16, 0.24, 0.35),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Vector3(0, -0.000397999, 0), Vector3(0, -0.0215431, 0), Vector3(0, 0.116845, 0), Vector3(0, -0.000397999, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("gun:rotation")
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tracks/1/interp = 2
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.16, 0.24, 0.35),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Vector3(0, -1.5708, 0), Vector3(1.04543e-06, -1.5708, 0.288695), Vector3(-2.69979e-06, -1.5708, -0.841737), Vector3(0, -1.5708, 0)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("gun/slide:position")
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tracks/2/interp = 2
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(),
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"transitions": PackedFloat32Array(),
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"update": 0,
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"values": []
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}
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tracks/3/type = "method"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath(".")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0.24),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [],
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"method": &"remove_tracker"
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}]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_vkrtt"]
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_data = {
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"RESET": SubResource("Animation_urfns"),
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@@ -433,7 +435,6 @@ recoil_amount = Vector3(0, 0.05, 0.05)
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bullet_speed = 50
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tracker_indicator = NodePath("gun/slide/TrackerIndicator")
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flare_light = NodePath("SpotLight3D")
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bullet = ExtResource("3_hixkr")
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bullethole = ExtResource("4_bu1g0")
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casing = ExtResource("5_gls8p")
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mag = ExtResource("6_ysonb")
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@@ -479,7 +480,7 @@ libraries = {
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[node name="Audio" type="Node3D" parent="." index="2"]
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[node name="Fire" type="AudioStreamPlayer3D" parent="Audio" index="0"]
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stream = ExtResource("8_jtjwm")
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stream = ExtResource("7_25stk")
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volume_db = 5.0
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bus = &"SFX"
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