tweaks and improvements to the tracking pistol
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@@ -9,9 +9,8 @@ height = 0.2
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fmyhe"]
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transparency = 1
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blend_mode = 1
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emission_enabled = true
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emission = Color(0, 0.745098, 0, 1)
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emission_energy_multiplier = 10.0
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shading_mode = 0
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albedo_color = Color(0, 1, 0, 0.498039)
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[sub_resource type="CylinderMesh" id="CylinderMesh_0f8ut"]
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top_radius = 0.1
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@@ -41,7 +40,47 @@ tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [true]
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"values": [false]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Sphere:scale")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(1, 1, 1)]
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}
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[sub_resource type="Animation" id="Animation_cu36u"]
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resource_name = "check"
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step = 0.01
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("MeshHandle/Mesh:visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("MeshHandle:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(0, 20, 0)]
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}
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[sub_resource type="Animation" id="Animation_rkem3"]
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@@ -102,33 +141,17 @@ tracks/1/keys = {
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"method": &"queue_free"
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}]
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}
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[sub_resource type="Animation" id="Animation_cu36u"]
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resource_name = "check"
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step = 0.01
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("MeshHandle/Mesh:visible")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [false]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("MeshHandle:position")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Sphere:scale")
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tracks/2/interp = 2
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0, 0.5),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [Vector3(0, 20, 0)]
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"values": [Vector3(1, 1, 1), Vector3(0, 0, 0)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_776o6"]
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@@ -151,6 +174,7 @@ surface_material_override/0 = SubResource("StandardMaterial3D_fmyhe")
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[node name="Mesh" type="MeshInstance3D" parent="MeshHandle"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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visible = false
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mesh = SubResource("CylinderMesh_0f8ut")
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skeleton = NodePath("../..")
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surface_material_override/0 = SubResource("StandardMaterial3D_fmyhe")
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