now saving persistent data
includes number of enemies killed, number of times died, last killed
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@@ -111,7 +111,6 @@ var controlled_elsewhere = false
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@onready var moveable_holder: Node3D = $Head/MoveableHolder
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@onready var stand_check: RayCast3D = $StandCheck
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@onready var r_hand_test: MeshInstance3D = $Head/Recoil/Camera3D/WeaponHolder/RHandTest
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@onready var l_hand_test: MeshInstance3D = $Head/Recoil/Camera3D/WeaponHolder/LHandTest
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@onready var enemy_killed_audio: AudioStreamPlayer = $Audio/EnemyKilled
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@@ -422,6 +421,12 @@ func enemy_hit():
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hit_indicator.play()
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func enemy_killed():
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if SaveLoad.enemies_killed:
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SaveLoad.enemies_killed += 1
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else:
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SaveLoad.enemies_killed = 1
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SaveLoad.save_persistent_data()
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enemy_killed_audio.play()
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func toggle_hud(hud_on):
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