now saving persistent data

includes number of enemies killed, number of times died, last killed
This commit is contained in:
derek
2024-12-02 13:09:52 -06:00
parent 211c243624
commit 842cc7ecfd
9 changed files with 180 additions and 39 deletions

View File

@@ -53,9 +53,6 @@ func _ready():
taunt_spawn.global_transform.origin = target.global_position + Vector3(0,2,0)
taunt_node = taunt_spawn
var crown_spawn = crown.instantiate()
target.add_child(crown_spawn)
crown_spawn.global_transform.origin = target.global_position + Vector3(0,2,0)
for i in target.outline_meshes:
i.visible = true
@@ -123,6 +120,7 @@ func _on_timer_timeout():
anim_step += 1
func reload_level():
SaveLoad.save_persistent_data()
get_tree().reload_current_scene()
func focus_on_target(focus_target):