now saving persistent data
includes number of enemies killed, number of times died, last killed
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@@ -53,9 +53,6 @@ func _ready():
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taunt_spawn.global_transform.origin = target.global_position + Vector3(0,2,0)
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taunt_node = taunt_spawn
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var crown_spawn = crown.instantiate()
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target.add_child(crown_spawn)
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crown_spawn.global_transform.origin = target.global_position + Vector3(0,2,0)
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for i in target.outline_meshes:
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i.visible = true
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@@ -123,6 +120,7 @@ func _on_timer_timeout():
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anim_step += 1
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func reload_level():
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SaveLoad.save_persistent_data()
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get_tree().reload_current_scene()
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func focus_on_target(focus_target):
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